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Esa
  • Member for 12 years, 1 month
  • Last seen more than 4 years ago
18 votes
1 answer
9k views

Procedural Mesh: UV mapping

9 votes
3 answers
666 views

Slerping rotation mirrors

7 votes
4 answers
11k views

Two sided sprites

5 votes
1 answer
3k views

Lightmapped prefabs for procedural content

5 votes
3 answers
918 views

Game programming course materials: What should it include?

5 votes
3 answers
16k views

Drawing a dynamic indicator for a field of view

4 votes
1 answer
234 views

Rotation independent rotation

4 votes
2 answers
5k views

Playing different particle effects in Unity on the same ParticleSystem

4 votes
1 answer
209 views

How to categorize textures into atlases

4 votes
1 answer
13k views

How to set up bloom in Unity

3 votes
2 answers
12k views

Unity Android: Truecolor texture performance hit and alternatives for truecolor

3 votes
3 answers
7k views

Getting correct angles between Vector3s

2 votes
2 answers
4k views

Smooth vector based jump

2 votes
1 answer
243 views

Transparency behaviour on PowerVR

2 votes
1 answer
1k views

Lightmapping & runtime combine children

2 votes
1 answer
89 views

Knowing when an ad was clicked

2 votes
1 answer
6k views

Normal mapping for Android and iOS

2 votes
4 answers
2k views

How do I rotate a camera around the Y axis of the object it's looking at? [duplicate]

2 votes
1 answer
1k views

What happens when a texture is too large for a device

2 votes
1 answer
3k views

Instantiate prefab in editor script

1 vote
0 answers
1k views

Unity game debugging on Xcode

1 vote
1 answer
8k views

Texture atlasing in Unity

1 vote
1 answer
3k views

Flickering GUI on Android

0 votes
3 answers
1k views

Parent-Child position mathematics

0 votes
3 answers
383 views

Keeping raycast on the same level

0 votes
1 answer
4k views

Directional light causes an FPS drop

-1 votes
1 answer
2k views

Animating a sprite with mecanim