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seen Mar 15 '13 at 20:12

Aug
22
answered Which software licenses cover my needs?
Apr
13
comment Game programming basics under Windows
If you're ignoring WM_PAINT, you have to explicitly ignore it somehow, or else PeekMessage will just return WM_PAINT messages forever, and DoMessages will never return. So you'll either need a WM_PAINT handler in your window proc that does no drawing and just calls ValidateRect, or you'll need to specify in your call to PeekMessage that you want every kind of message except paint messages.
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Mar
22
answered How do I determine the draw order in an isometric view flash game?