256 reputation
111
bio website extraordinaire.pl
location
age
visits member for 3 years, 3 months
seen May 11 at 11:23

Apr
17
awarded  Popular Question
Feb
2
revised How can I handle the subject of an action disconnecting before the action executes?
Added solution
Feb
2
accepted How can I handle the subject of an action disconnecting before the action executes?
Feb
2
comment How can I handle the subject of an action disconnecting before the action executes?
Yep, just to confirm - this idea works like a charm. Accepting as an answer
Feb
2
comment How can I handle the subject of an action disconnecting before the action executes?
Sounds sensible, will give it a try. Simple m_bValid flag over every entity should do the trick. Additional checks in CAction classes should check that flag before executing anything. Thanks @Josh
Feb
2
comment How can I handle the subject of an action disconnecting before the action executes?
Well think of it this way, remove the networking and add an NPC. Now ActionHarvest on Tree Entity. Imagine NPC was the first one who cut the tree, your Player is still having ActionHarvest on that tree...
Feb
2
comment How can I handle the subject of an action disconnecting before the action executes?
Yes leaving a location (here a room like in a mud) means stop fighting. Entity is no longer valid in this room
Feb
2
asked How can I handle the subject of an action disconnecting before the action executes?
Feb
2
comment How to chain actions/animations together and delay their execution?
@DavidGouveia, great example.
Jul
2
awarded  Curious
Feb
7
awarded  Popular Question
Sep
29
comment How can I traverse a scene graph and hit only nodes in the view frustum?
Okay, i was thinking you have some kind of a magic sorting algo running :) Anyways yep, it's just a matter of sorting per material (opaque) and leave transparency at the end which is Z sorted. Cheers!
Sep
25
comment How can I traverse a scene graph and hit only nodes in the view frustum?
and how do you sort by shader and front/back at once?
Sep
8
awarded  Popular Question
May
13
awarded  Popular Question
Mar
21
awarded  Yearling
Jan
26
awarded  Commentator
Jan
26
comment OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Thanks! i wasn't aware of the fact there's a definition for that. That's what i have finally decided to do. So render to a different texture and then copy that output into the input texture is the only way ? Or there can be something else adapted ?
Jan
26
accepted OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Jan
26
asked OpenGL RTT FrameBuffer question and Rendering to texture while sampling it