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seen Oct 8 '13 at 9:27

Feb
7
awarded  Popular Question
Sep
29
comment How can I traverse a scene graph and hit only nodes in the view frustum?
Okay, i was thinking you have some kind of a magic sorting algo running :) Anyways yep, it's just a matter of sorting per material (opaque) and leave transparency at the end which is Z sorted. Cheers!
Sep
25
comment How can I traverse a scene graph and hit only nodes in the view frustum?
and how do you sort by shader and front/back at once?
Sep
8
awarded  Popular Question
May
13
awarded  Popular Question
Mar
21
awarded  Yearling
Jan
26
awarded  Commentator
Jan
26
comment OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Thanks! i wasn't aware of the fact there's a definition for that. That's what i have finally decided to do. So render to a different texture and then copy that output into the input texture is the only way ? Or there can be something else adapted ?
Jan
26
accepted OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Jan
26
asked OpenGL RTT FrameBuffer question and Rendering to texture while sampling it
Jan
25
answered OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
Jan
25
comment OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
Yes i repeat to degenerate the triangles as you have noticed, still ooking to find out how to index that mesh... incredible i can't figure it out .. Thanks for looking into this mate.
Jan
25
comment OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
@CiscoIPPhone, i'm trying to find out how to index from the beggining.. seems like a small stupid mistake somewhere..
Jan
25
comment OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
@CiscoIPPhone Results: fotoszok.pl/upload/06a4a8a6.png Code: fotoszok.pl/upload/e19e52e8.png Still nothing..
Jan
25
comment OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
CiscoIPPhone, unfortunately it does not work.. The code with your suggestions: fotoszok.pl/upload/44b05342.png The results: fotoszok.pl/upload/6c54ac19.png
Jan
25
revised OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
troubles to display the images
Jan
25
asked OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
Jul
26
comment States, actions logic am I doing it right?
@RayDey thanks for linking to that article it was more than helpfull ! thanks.
Jun
11
awarded  Teacher
Jun
11
answered OpenGL ES 2 - glSwapBuffers?