| bio | website | |
|---|---|---|
| location | ||
| age | 25 | |
| visits | member for | 1 year, 2 months |
| seen | Jan 4 at 15:30 | |
| stats | profile views | 67 |
game programming student (should be done in August 2012).
languages: C++, C#, Java, unrealScript, and kinda know Visual Basic.
interests of development: general purpose programming/design with focus on physics, AI, and game-logic
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May 13 |
awarded | Popular Question |
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Mar 21 |
awarded | Yearling |
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Dec 29 |
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Real-Time-Strategy control structures/achitecture thank you for at least trying to answer the question, and at least giving me something to consider/go on. though some may feel your answer "too specific" for a "vague" question. |
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Dec 29 |
accepted | Real-Time-Strategy control structures/achitecture |
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Dec 27 |
answered | Why is Y up in many Games? |
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Dec 26 |
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Should developers make their games easier with new versions? because an update to a game like Angry birds also includes additional levels it can also be considered that difficulty curves, pacing, and player ability all put together might have something to do with this as well. |
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Dec 26 |
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Real-Time-Strategy control structures/achitecture @TrevorPowell I am asking for what architecture and/or control structures would best serve a Real Time Strategy game. by refining the question farther it may dilute it from being generally used. perhaps pointing to resources would still be beneficial. |
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Dec 26 |
answered | Should developers make their games easier with new versions? |
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Dec 26 |
asked | Real-Time-Strategy control structures/achitecture |
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Dec 26 |
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Should I finish high school or teach myself? this answer is just a comment, and GDSE is not a forum. |
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Dec 26 |
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Should I finish high school or teach myself? there is also a lot to be said about potentially leading yourself astray by focusing so much on one goal that you might overlook something you might actually want to do that you just haven't found yet. there are quite a few people who have discover a life ambition while in college that they never actually considered before that point. homeschooling, and a GED have nothing directly related to one another. |
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Oct 31 |
awarded | Popular Question |
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Jun 20 |
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Making a clone of Starcraft legal? not to mention the full breath of recent litigation may change the legality of this. |
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Jun 14 |
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Making a clone of Starcraft legal? I am not saying that tests to prove that code was copied don't exist especially with languages like java, and c# that can be decompiled, and analysed. my point was that unless there is some evidence "entity had a copy of the code in their possession" "a copy of the code was taken, and tracked to the entity's office/home/etc" then such investigations, and inquiries are rarely launched as in order to do so the accusing party must be able to show just cause which usually requires the code of the defending entity anyways, and most entities are unwilling to just hand over their code to be tested. |
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Jun 14 |
awarded | Enthusiast |
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Jun 12 |
answered | Solving 2D Collision Detection Issues with Relative Velocities |
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Jun 12 |
comment |
How often should multiplayer games communicate with the server? how much responsibility is given to what parties: do clients update to send new data to server, so server can propagate to other clients? does client send a command request to the server, and wait for propagation from server? does the client send a command request, and still attempt to update while awaiting for propagation from server? some of these demand higher frequency of update then others, and effect what happens when connection is lost. |
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Jun 10 |
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Making a clone of Starcraft legal? I would have to agree with this answer up until you make the point of copying code. it is difficult for a company to sue for copied code considering that even 2 games that play very similar/identical could have vastly different codebases from language, engine, or just style. though the codebase of a game is considered to be part of the IP, and covered equally to artwork. launching a case to prove copied code is difficult as the first hurdle is proving that said defendant had access to the code in first place, and then proving that the code was actually copied. |
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Jun 10 |
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How should I structure a design document? a design document is at its core an outline of the game. the same way you write an outline for a book the only things that truly matter is what "you need" in order to understand your idea, and to make it. though I would like to reinforce the point of intended audience, and that even every subsection could have a different audience a project plan is for the team/manager, use cases/ERDs are for the programmers, and entity descriptions are for the artists. its one of the few times that you can write something that doesn't seem to fit together besides being about the same general topic. |
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Jun 9 |
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Will making players pay a virtual currency before entering a match discourage them from playing? sorry about that phonetics only help so much, and a 6 minute timer doesn't help. |