| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | Mar 28 at 17:04 | |
| stats | profile views | 4 |
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Mar 23 |
awarded | Notable Question |
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Feb 21 |
accepted | Sprite Animations in XAML for Windows Phone 8 |
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Feb 21 |
comment |
Sprite Animations in XAML for Windows Phone 8 Thanks. Been looking around and I've come to the conclusion that using sprite strip and modifying render-transform is the way to go. |
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Feb 19 |
asked | Sprite Animations in XAML for Windows Phone 8 |
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Feb 17 |
accepted | World-map navigation and path-finding |
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Feb 16 |
comment |
World-map navigation and path-finding Thanks I will read up on A*. |
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Feb 16 |
asked | World-map navigation and path-finding |
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Jan 9 |
awarded | Popular Question |
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Sep 16 |
accepted | Game engine like Unity 3D that allow me to use .NET code |
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Sep 16 |
comment |
Game engine like Unity 3D that allow me to use .NET code Very interesting. I'm interesting in using standard .NET assemblies things such as game logic, dynaically loading data (levels, high-score, etc).. not really necessary for the whole project to be in visual studio. I'd assume "unity's version of mono" would exclude any 3rd party libraries such as SQLite, RX extensions etc? |
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Sep 16 |
awarded | Supporter |
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Sep 16 |
comment |
Game engine like Unity 3D that allow me to use .NET code Thanks. As you say, going with SlimDX means doing everything from scratch.. that's a lot of work cut out for you for even the simplest of 3d games. |
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Sep 16 |
asked | Game engine like Unity 3D that allow me to use .NET code |
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May 13 |
awarded | Scholar |
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May 13 |
accepted | Player Ranking System |
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May 12 |
awarded | Student |
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May 12 |
comment |
Player Ranking System It's a common compromise and works for player vs player, matchmaking-type games where you want the ranking to reflect the skill of the player as accurately as possible. However, I still feel there is a ranking system that more tailored for the goals I have in mind. |
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May 12 |
asked | Player Ranking System |