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Game designer. Software developer. Entrepreneur.


Jun
19
revised Going from WPF to Unity3D, how to implement the MVVM-pattern?
added 41 characters in body
Jun
19
revised Going from WPF to Unity3D, how to implement the MVVM-pattern?
added 117 characters in body
May
29
awarded  Editor
May
29
revised Going from WPF to Unity3D, how to implement the MVVM-pattern?
deleted 54 characters in body
May
16
answered Going from WPF to Unity3D, how to implement the MVVM-pattern?
Dec
1
awarded  Announcer
Nov
19
awarded  Autobiographer
Jun
2
comment How do I find artists to work on my game?
I've tried the place-holder approach and it sounds good in theory but in reality game mechanics goes hand in hand with theme/artistic vision. That vision is hard to create all in your head - you need to get it "on paper" to see what works or not.
Apr
24
awarded  Popular Question
Mar
23
awarded  Notable Question
Feb
21
accepted Sprite Animations in XAML for Windows Phone 8
Feb
21
comment Sprite Animations in XAML for Windows Phone 8
Thanks. Been looking around and I've come to the conclusion that using sprite strip and modifying render-transform is the way to go.
Feb
19
asked Sprite Animations in XAML for Windows Phone 8
Feb
17
accepted World-map navigation and path-finding
Feb
16
comment World-map navigation and path-finding
Thanks I will read up on A*.
Feb
16
asked World-map navigation and path-finding
Jan
9
awarded  Popular Question
Sep
16
accepted Game engine like Unity 3D that allow me to use .NET code
Sep
16
comment Game engine like Unity 3D that allow me to use .NET code
Very interesting. I'm interesting in using standard .NET assemblies things such as game logic, dynaically loading data (levels, high-score, etc).. not really necessary for the whole project to be in visual studio. I'd assume "unity's version of mono" would exclude any 3rd party libraries such as SQLite, RX extensions etc?
Sep
16
awarded  Supporter