| bio | website | |
|---|---|---|
| location | Pretoria, South Africa | |
| age | 32 | |
| visits | member for | 1 year, 2 months |
| seen | May 16 at 8:08 | |
| stats | profile views | 8 |
I am a software developer during the day and hobbyist developer during the night (when time permits). Interested in all aspects of software development, although experienced mainly in the MS environment and languages.
C#, SQL Server, ASP.Net / MVC3, WinForms / WPF, WCF, Object Orientation, Code Generation, CSLA and other business frameworks.
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Apr 22 |
answered | making different kind of bullets |
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Mar 19 |
awarded | Yearling |
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Feb 26 |
comment |
Why is forward=down mouse orientation commonly called “inverted”? Interestingly, I went from preferring "inverted" to the now-default mode while playing a game which required both first person mouse-look in 3D, as well as switching to a mouse pointer mode and clicking on items from the same perspective. For some reason, reconciling these two made me feel that the flight-sim mode really was inverted; and within a few months I switched over completely (this was after several years of competitive gaming, so not for a lack of prior experience). |
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Nov 9 |
revised |
Techniques to prevent non-official clients in network gaming? added 25 characters in body |
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Nov 9 |
revised |
Techniques to prevent non-official clients in network gaming? added 442 characters in body |
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Nov 9 |
answered | Techniques to prevent non-official clients in network gaming? |
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Nov 1 |
comment |
How can games graphics evolve so much on the same console hardware? I think an important part of the optimisation component is that the hardware is more or less guaranteed to stay the same for many years. This allows for developers to come up with highly targeted optimisations, and perhaps even more importantly, to make this time invested worthwhile. For an interesting and similar evolution of code, consider C64 or Amiga demos written decades after the original hardware came out; many of them would have been inconceivable in the 80s and 90s. |
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Aug 14 |
awarded | Nice Answer |
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Apr 16 |
comment |
How to avoid the GameManager god object? @lorancou Hehe, that's good... that way lies insanity :) |
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Apr 16 |
comment |
How to avoid the GameManager god object? @lorancou - I've added quite a bit of extra info to the post, it was a bit too much for a comment, hopefully it gives you a bit more of an idea, even if I can't point you to any concrete architectural examples. |
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Apr 16 |
revised |
How to avoid the GameManager god object? added 2116 characters in body |
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Apr 16 |
revised |
How to avoid the GameManager god object? added 2116 characters in body |
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Apr 16 |
awarded | Editor |
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Apr 16 |
revised |
How to avoid the GameManager god object? added 348 characters in body |
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Apr 16 |
answered | How to avoid the GameManager god object? |
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Mar 19 |
awarded | Revival |
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Mar 19 |
awarded | Teacher |
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Mar 19 |
awarded | Supporter |
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Mar 19 |
answered | How to control a spaceship near a planet in Unity3D? |