jmegaffin's user avatar
jmegaffin's user avatar
jmegaffin's user avatar
jmegaffin
  • Member for 12 years, 1 month
  • Last seen more than 4 years ago
1 vote
1 answer
315 views

How do I enforce efficiency concerning thread granularity?

12 votes
3 answers
18k views

Decomposing a concave mesh into a set of convex meshes

10 votes
3 answers
3k views

Why is custom memory management needed for assets?

0 votes
3 answers
3k views

Can't render to FBO using a shader

1 vote
2 answers
771 views

Using Lua for configuration and localization data

4 votes
1 answer
190 views

Dealing with interpolation and object creation/destruction

2 votes
1 answer
813 views

Client-side prediction and interpolation

3 votes
1 answer
504 views

Auto-tiling with Yoshi's Island style tiles

8 votes
2 answers
1k views

Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively

3 votes
1 answer
1k views

Entity property system

0 votes
0 answers
83 views

Implementing time slowdown in a multiplayer game [duplicate]

6 votes
2 answers
3k views

Creating a navmesh from a voxel terrain

2 votes
1 answer
3k views

How to link OpenGL with my own static library?

1 vote
1 answer
1k views

Dealing with binary data and endianness

17 votes
6 answers
2k views

Handling player logoff and logon in a persistent world without breaking immersion

4 votes
1 answer
2k views

Rendering different materials in a voxel terrain

5 votes
3 answers
324 views

Accessing managers from game entities/components

0 votes
1 answer
5k views

Changing the culling mode in the HLSL effect

1 vote
1 answer
169 views

Vertex data from a buffer

0 votes
1 answer
836 views

Why do I get an exception when playing multiple sound instances?

5 votes
1 answer
391 views

Loading content (meshes, textures, sounds) in the background

1 vote
1 answer
334 views

OpenAL seems to ignore sound attentuation/orientation for long sounds

1 vote
1 answer
2k views

Writing to multiple RenderTarget2D's from HLSL shader

1 vote
1 answer
312 views

Finding the endpoint of a named bone in Irrlicht

2 votes
0 answers
182 views

Newton Game Dynamics: Making an object not affect another object

0 votes
1 answer
2k views

E_FAIL: An undetermined error occurred (-2147467259) when loading a cube texture

4 votes
1 answer
1k views

Per-vertex position/normal and per-index texture coordinate

13 votes
4 answers
24k views

How do multipass shaders work in OpenGL?