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1d
comment Is OpenGl still supported in C?
I would advise that you read the newest (6th) edition. Although the library it provides for windowing and other utilities is C++, if you're not using it all the rest of the code is pure C (or at least easily ported). You'll miss out on the cool features like compute shaders, deferred rendering, and tessellation if not!
1d
answered Is OpenGl still supported in C?
Jul
19
reviewed Approve suggested edit on Adaptive vs progressive mesh
Jul
19
answered Filling up the empty blocks when the player touches the safe zone again! using cocos2d
Jul
19
reviewed Edit suggested edit on Changing the object material without clicking on it
Jul
19
revised Changing the object material without clicking on it
corrected spelling and punctuation
Jul
18
answered Algorithm for sensing mouse movements like a wiimote
Jul
11
awarded  Critic
Jul
11
comment Game code difference between consoles (PS3/PS4) and PC
Ah, I just saw PS4 and DirectX 11.1 and assumed it meant it used the API.
Jul
11
revised Game code difference between consoles (PS3/PS4) and PC
Fixed incorrect statement about PS4
Jul
11
comment How to create a custom installer for my game for PC/Linux/Macs?
I think this is straying too far into the "what technology should I use" area, but I think it's fair to ask this in the context of DRM and payment. Since the process of installing the files itself can be implemented with anything, I suggest restructuring the question to focus on the DRM side of things.
Jul
11
answered How to use “weighted average easing” correctly with variable framerate?
Jul
11
answered Game code difference between consoles (PS3/PS4) and PC
Jul
11
comment Is SDL2 alone capable of dynamic (or deferred) lighting?
I gave you an answer, but I also downvoted because it doesn't lead to anything but "you need to actually learn the basics of graphics programming before implementing something like deferred rendering".
Jul
11
answered Is SDL2 alone capable of dynamic (or deferred) lighting?
Jul
11
reviewed Approve suggested edit on Do I need the 'w' component in my Vector class?
Jul
10
reviewed Edit suggested edit on How to make an Actor follow my finger
Jul
10
revised How to make an Actor follow my finger
Re-formatted the code section, added type formatting
Jul
7
comment OpenGL +SFML + GLFW3
I really don't know why you would want to do this. The point of libraries like GLFW is to provide windowing and input without the baggage of advanced drawing and sound functionality.
Jul
2
comment Does allocating and freeing a huge chunk of memory at startup “clean up memory”?
Huh. It never occurred to me that cache prefetch happened in virtual memory space but it totally makes sense. And all this time I've been worrying about virtual memory fragmentation for no reason :')