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Boreal Games
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1,843
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17 hours ago
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17
Partially observable game map — is A* appropriate?
12
How wise is this multithreading architecture?
6
Is a Single Texture Cube Map Possible?
6
Frustum culling with an octree: one AABB per bone or one AABB per object?
6
How can I log key presses in Game Maker?
5
A* path finding for road network - data structure to represent directivity
5
What is actually drawn when glDrawArrays and glDrawElements are called?
5
Entity Type specific updates in entity component system
4
How much to bake user input in a client-server?
4
Can't get LWJGL lighting to work
3
Separate classes communication
3
Managing graphic state and components?
3
Multipass shader in DirectX 11
3
What is a good way to load more than a million images for a collectible card game?
3
How do I spawn enemies with a delay using threads?
3
Do I need to use the Kinect SDK to develop for Xbox?
3
What Program Was Used To Make Call Of Duty?
2
How to define areas filled with water?
2
Understanding marching cubes and voxel data relationships
2
What operations should be multithreaded?
2
mixing forward and deferred rendering
2
Saving data in games?
2
Implementing AI to hide behind obstacles
2
making a game in 2D(C++). SDL or openGL? Or, why not both?
2
Besides OpenGL and DirectX, what other libraries can aid in 3-D graphics?
2
How make collision for terrain Modeled in 3D's max
1
Simultaneous game states
1
Where should I place input/output console for server?
1
DirectX procedural programming
1
Where to generate data in an Entity-Component System?
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