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May
13
revised How to define areas filled with water?
added 336 characters in body
May
13
answered How to define areas filled with water?
May
10
revised Separate classes communication
added 48 characters in body
May
10
comment Separate classes communication
You're right. I completely overlooked that.
May
10
revised Separate classes communication
added 18 characters in body
May
9
answered Separate classes communication
May
6
comment Decal implementation
When drawing decals, you could always set the depth buffer comparison function to less-than-or-equal rather than less-than so decals are always drawn just on top of the surface they are affecting.
May
5
comment Alternates to scratch damage to solve combat deadlocking
I was going to suggest giving every weapon bludgeoning damage that cannot be blocked by armor. Swords and daggers would have small bludgeoning capacity, but axes and maces would be very effective.
May
4
comment best structure to handle entities in an entity component based game engine
+1. Tiles should not be shoehorned into an ECS.
Apr
29
revised Entity Component Model - Creating The Component “Watcher”
added 20 characters in body; added 142 characters in body; added 11 characters in body
Apr
29
answered Entity Component Model - Creating The Component “Watcher”
Apr
26
asked Implementing time slowdown in a multiplayer game
Apr
25
awarded  Citizen Patrol
Apr
25
comment A* path finding for road network - data structure to represent directivity
Not really. If each node contains its position, the algorithm should easily be able to calculate the distance between two adjacent nodes. However, if the cost is non-trivial, such as terrain cost, that should be stored in each node or in dedicated edge structures.
Apr
25
awarded  Enlightened
Apr
25
awarded  Nice Answer
Apr
25
answered Partially observable game map — is A* appropriate?
Apr
24
answered A* path finding for road network - data structure to represent directivity
Apr
17
comment Why Hex Maps instead Octagon Maps?
Octagons don't tile.
Apr
16
comment Pathfinding on a uneven planetary surface
The important thing to understand here is that A* does not necessarily operate on a plane; it operates on a graph. Although within each cube face, the nodes are arranged and connected in a grid, there are also node connections across the edges of the cube.