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seen Mar 26 '12 at 7:28

Apr
4
awarded  Popular Question
Mar
25
awarded  Student
Mar
25
comment glColor3f Setting colour
Yep I am! Thanks. I was actually binding it in the Sprite Create function I had. Does this mean I should bind it, draw the textured quad and then unbind it? Then ofcourse the Line function should work =) Oh and yep that fixed it: glBindTexture(GL_TEXTURE_2D, NULL);
Mar
25
awarded  Editor
Mar
25
revised glColor3f Setting colour
added 6 characters in body
Mar
25
asked glColor3f Setting colour
Mar
24
comment OpenGL + Allegro. Moving from software drawing X Y to openGL is confusing
Well I just gained a fair bit of valuable information from some cool people. I don't see the problem, even if it is the rules.
Mar
24
comment OpenGL + Allegro. Moving from software drawing X Y to openGL is confusing
Thanks. Well, I have slowly worked out a little about coordinates (Nothing like what you just said) in the link I posted under Thraka's comment if you want to have a look =) Anyway, thanks, I'll get there eventually =P
Mar
24
comment OpenGL + Allegro. Moving from software drawing X Y to openGL is confusing
Thanks Thraka, that information did help. For you and any others that see this, I created this class to draw sprites at X Y locations and so far it seems to be working well, although I haven't fully tested it yet, but yeah so far so good: pastebin.com/nfnuQP87 If anyone wishes to point out any problems, or just general feedback on that, it would be great =) Thanks
Mar
24
asked OpenGL + Allegro. Moving from software drawing X Y to openGL is confusing