| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | Apr 7 '12 at 17:17 | |
| stats | profile views | 0 |
|
Mar 28 |
awarded | Student |
|
Mar 24 |
awarded | Tumbleweed |
|
Mar 17 |
asked | Picking 3D object with Mouse when using Camera Zooming in XNA 4.0 |
|
Mar 9 |
comment |
How do I clear up artifacts between aligned faces when using AA in XNA 4.0? It doesn't seem to be the vertex positions. Mind you, the vertices are not literally the same, but their values are exact. One of the reasons it's easy to see, is because they are all whole numbers (it's all cube faces of size 1x1x1) any other ideas? It seems to be something with the texture perhaps? |
|
Mar 6 |
comment |
How do I clear up artifacts between aligned faces when using AA in XNA 4.0? I'll verify vertex positions and come back to this answer. |
|
Mar 6 |
comment |
How do I clear up artifacts between aligned faces when using AA in XNA 4.0? Thanks for replying! Yes the textures are for each cube subtexture, and i tried clamp, which cleaned up the lines a little bit, but not enough. Still have major lines especially in the distance. |
|
Mar 6 |
asked | How do I clear up artifacts between aligned faces when using AA in XNA 4.0? |