| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | Feb 5 at 1:10 | |
| stats | profile views | 5 |
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Sep 21 |
awarded | Teacher |
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Sep 12 |
awarded | Editor |
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Sep 11 |
answered | Double buffering on HTML5 Canvas game? |
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Aug 20 |
awarded | Scholar |
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Aug 20 |
accepted | Dealing with new animations in html5 |
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Aug 20 |
comment |
Dealing with new animations in html5 I've since figured it out, it turns out what you say is true, canvas objects take up monstrous amounts of memory. How I fixed it is I stopped caching the animations and just drew straight from the spritesheet itself. And loading/unloading resources isn't an issue, I've had that built into my engine for a while. |
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Aug 14 |
comment |
Dealing with new animations in html5 I understand, but javascript was my first language and I knew html5 so they said they'd pay me if I got their action rpg working in html5 so I said what the hell. I get to keep the engine too. It actually works really good you can check out a clip of it in action here iris-studios.co/?p=107 watch in best quality. |
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Aug 13 |
comment |
Dealing with new animations in html5 I'm not even sure... I think maybe he means the resolution of pixels in an image being what's taking up so much memory... He's from an art background haha |
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Aug 13 |
asked | Dealing with new animations in html5 |
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Apr 6 |
awarded | Student |
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Mar 16 |
comment |
Collision within a poly @PatrickHughes, I'm checking that out. It looks perfect. I've never taken linear algebra though. I understand mathematics better in a programming language form. Is there any way someone could put that in a pseudocode? (I know I should take classes, but currently very broke) |
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Mar 16 |
asked | Collision within a poly |