69 reputation
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visits member for 2 years, 8 months
seen Feb 5 '13 at 1:10

Mar
12
awarded  Necromancer
Sep
21
awarded  Teacher
Sep
12
awarded  Editor
Sep
11
answered Double buffering on HTML5 Canvas game?
Aug
20
awarded  Scholar
Aug
20
accepted Dealing with new animations in html5
Aug
20
comment Dealing with new animations in html5
I've since figured it out, it turns out what you say is true, canvas objects take up monstrous amounts of memory. How I fixed it is I stopped caching the animations and just drew straight from the spritesheet itself. And loading/unloading resources isn't an issue, I've had that built into my engine for a while.
Aug
14
comment Dealing with new animations in html5
I understand, but javascript was my first language and I knew html5 so they said they'd pay me if I got their action rpg working in html5 so I said what the hell. I get to keep the engine too. It actually works really good you can check out a clip of it in action here iris-studios.co/?p=107 watch in best quality.
Aug
13
comment Dealing with new animations in html5
I'm not even sure... I think maybe he means the resolution of pixels in an image being what's taking up so much memory... He's from an art background haha
Aug
13
asked Dealing with new animations in html5
Apr
6
awarded  Student
Mar
16
comment Collision within a poly
@PatrickHughes, I'm checking that out. It looks perfect. I've never taken linear algebra though. I understand mathematics better in a programming language form. Is there any way someone could put that in a pseudocode? (I know I should take classes, but currently very broke)
Mar
16
asked Collision within a poly