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visits member for 2 years, 8 months
seen Nov 8 at 21:53

I am a game developer currently studying Game Engineering as a Grad student at the University of Utah.


Nov
3
awarded  Popular Question
Sep
24
awarded  Autobiographer
Dec
3
awarded  Scholar
Dec
3
accepted Behave Plugin : Behavior Tree Perpetually “Running” actions Prempting problem
Dec
3
answered Behave Plugin : Behavior Tree Perpetually “Running” actions Prempting problem
Nov
29
comment Behave Plugin : Behavior Tree Perpetually “Running” actions Prempting problem
So much sadness :(
Nov
28
comment Behave Plugin : Behavior Tree Perpetually “Running” actions Prempting problem
The task inside scan has been completely programmed by me , I know what it is doing and its functionality is correct, the problem lies more in how to use behavior trees or the behave plugin.
Nov
26
revised Behave Plugin : Behavior Tree Perpetually “Running” actions Prempting problem
edited tags
Nov
26
awarded  Promoter
Nov
23
asked Behave Plugin : Behavior Tree Perpetually “Running” actions Prempting problem
Oct
21
asked Multiple audio sources on a single gameObject in unity
Jul
25
comment Behavior Trees :: Actions That Take Longer Than One Tick
So, from this explanation, it seems like the tree is evaluated every frame (or every AI update to be precise), it strikes me as incredibly wasteful, especially considering when trees get larger and more complicated. Depending on the number of branches and the time complexity of checks involved per frame , per AI agent, tree re-evaluation at every stage may actually become a real processing hog.
Jul
25
awarded  Editor
Jul
25
revised Behavior tree implementation details
deleted 1 characters in body
Jul
22
awarded  Student
Jul
21
asked Behavior tree implementation details
Mar
16
asked Linker error while trying to extend and recompile irrlicht