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Marcks Thomas
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17
How to encourage players to level up multiple characters?
13
How to determine which thrusters to turn on to rotate the ship?
8
Understanding math used to determine if vector is clockwise / counterclockwise from your vector
5
Accuracy vs distance formula
4
should users be asked to submit high score to leaderboard?
4
Smoothing rotation
3
Angle range detection
2
What are the basic game activities?
2
Stop a rotating object at a specified angle?
2
How can I reflect a point with respect to the plane?
2
Vectors and corners of squares
1
Reward volatility of League of Legends matchmaking system
1
How does a point squared equal the radius squared?
1
Scale a normalized 2D vector always to the same length
1
Is it OK to reuse art from open-source games?
1
Developing an ELO like point system for a multiplayer gaming site
1
What makes it hard to protect from hacks/bots in BF3 and Quake Live?
1
How to visually “connect” skybox edges with terrain model
1
Do game-theoretic considerations stand in the way of this market-based game-mechanic achieving its goals?
1
Making a mobile app from a board game. Copyright infringement?
1
Practical balance of “chance” video game mechanics
1
Better way to go up/down slope based on yaw?
1
How to calculate continuous motion with angular velocity in 2d
0
Geometry problem for area of sight
0
Basic plane kinematics
0
How do I interpolate air drag with a variable time step?
0
Randomly generated track
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