| bio | website | |
|---|---|---|
| location | Sheffield, United Kingdom | |
| age | 24 | |
| visits | member for | 1 year, 2 months |
| seen | May 6 at 22:14 | |
| stats | profile views | 27 |
|
May 6 |
awarded | Enlightened |
|
May 6 |
awarded | Nice Answer |
|
Mar 15 |
awarded | Yearling |
|
Oct 3 |
awarded | Nice Answer |
|
Sep 13 |
comment |
HTML5 game obfuscation Also, why would you want to? |
|
Jul 23 |
comment |
Best way to design a negotiation deal? Cheers @Zardon! Having quantities malleable probably makes more sense when buying bulk items, although of course the principle can simply be scaled up by using price per unit instead of transaction price. |
|
Jul 22 |
answered | Best way to design a negotiation deal? |
|
Jun 28 |
comment |
Algorithm for creating spheres? Why don't you look at how existing open source implementations do it? have a look at how Three.js does it using meshes, for example. |
|
Jun 26 |
comment |
Physics engine that can handle multiple attractors? Cheers @YuriAlbuquerque that's quite an interesting lead. I'm planning to do the physics server-side and the rendering client--side, so I'll have to check whether it's suitable, but that sounds good. |
|
Jun 26 |
comment |
Physics engine that can handle multiple attractors? For examples of stable orbits, have a look at this (uses Verlet) |
|
Jun 26 |
comment |
Physics engine that can handle multiple attractors? The way to get stable orbits, for the record, is to make symmetrical systems. Also, the timescales for instability are much longer than the length of an average game would be. (unstable over 100s to 1000s of planetary orbits, while the game would not last longer than 4/5) |
|
Jun 26 |
comment |
Physics engine that can handle multiple attractors? It's a fair suggestion to pre compute the paths, but I'd like to dynamically generate the systems on the fly, and also, the planets are not really what I'm worried about. I actually want the ships to be affected by gravity, and since these will be under player control, can't pre compute the paths. |
|
Jun 26 |
comment |
Physics engine that can handle multiple attractors? Actually, w.r.t the N-body problem, you can get stable orbits. It depends on your method of integration. I've managed stable orbits with both verlet and RK4. |
|
Jun 23 |
comment |
What is a normalized Vector? Have a look at this answer to a previous question. |
|
Jun 14 |
comment |
How do I approach large companies if I have a killer mobile game idea? @SteveH Game design is actually the hardest part, methinks. Programming is fairly easy compared to making a great game. No one remembers a game with beautiful, elegant code. They remember the gameplay, and the fun they had, which is all down to the game designer. It's certainly easier to teach coding to a game designer than it is to teach game design to a programmer. Hence why I'd consider programming 'easy'. You're probably right that I underestimate the difficulty though, I probably have strong confirmation bias due to my training, job and the city I live in. |
|
Jun 12 |
comment |
How do I approach large companies if I have a killer mobile game idea? It might be a really interesting company that has a dev team and that designers pitch to for collaboration on single projects. Hmmm. Interesting... |
|
Jun 12 |
comment |
How do I approach large companies if I have a killer mobile game idea? Actually, game publishers do accept ideas before they're finished and pay advances for putting them together (I know of someone personally who was paid in advance for an indie game). And publishers also have the same relationship with bigger development studios. For example, Firefly studios and Take2 Interactive. I wonder if an independent game designer could pair with a dev studio and pitch to a publisher. Dev studios might be receptive. Perhaps they're just developing their own ideas. |
|
Jun 12 |
revised |
How do I approach large companies if I have a killer mobile game idea? added 57 characters in body |
|
Jun 12 |
comment |
How do I approach large companies if I have a killer mobile game idea? @Kylotan Books and films accept pitches from people who will go on to write/produce/direct. It's not possible to pitch a book idea and say to the publisher that they should find someone else to write it. You'd be laughed out of the room. |
|
Jun 12 |
comment |
How do I approach large companies if I have a killer mobile game idea? @SteveH I still think that, besides cash, coding is one of the simplest and most effective ways in which you can provide value. |