| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | Apr 5 at 16:38 | |
| stats | profile views | 2 |
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Apr 4 |
awarded | Popular Question |
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Nov 8 |
awarded | Popular Question |
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Nov 6 |
asked | How to add isometric (rts-alike) perspective and scolling in unity? |
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Oct 9 |
awarded | Supporter |
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Mar 17 |
awarded | Editor |
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Mar 17 |
revised |
How do I make my character slide down high-angled slopes? added code example |
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Mar 17 |
comment |
How do I make my character slide down high-angled slopes? would it help, if I add my 'movement code' to my post? |
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Mar 17 |
comment |
How do I make my character slide down high-angled slopes? @Kylotan well, I am quite a newbie to Unity. So, I try to give an answer as good as I can. I created a character with the character controller - no rigid body. I made him move when a key is pressed and I made him walk relatively to the cursor. I created a terrain and used the button (oh my, this has to sound stupid) to create some mountains. This will be a 3D game with looks and camera style like WarCraft III. |
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Mar 17 |
comment |
How do I make my character slide down high-angled slopes? @tyjkenn I mean when he completes the jump. Like in Super Mario 64. When he lands on the ground, and this ground is too high-angled, he should slide down to a point where the angle is equal to the slopeLimit. |
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Mar 17 |
awarded | Student |
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Mar 17 |
comment |
How do I make my character slide down high-angled slopes? Well, I do check whether the character is grounded before every move. |
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Mar 17 |
asked | How do I make my character slide down high-angled slopes? |