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location Redmond, WA
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seen Jan 22 at 20:51

comment Determine corners of a specific plane in the frustum
So if I understand you clearly, there is a plane inside the frustum that runs parallel to the near and far planes, and perpendicular to the view vector. The formula you are looking for, takes a distance from the camera's position, and calculates the corners of the plane, that lie on the plane, and intersect with the edges of the frustum.
comment Correct utilisation of gameloop (Android)
There's an existing thread on the topic, as an explanation would be a little long for the comments section here is the link gamedev.stackexchange.com/questions/38746/…