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May
14
comment Determine corners of a specific plane in the frustum
So if I understand you clearly, there is a plane inside the frustum that runs parallel to the near and far planes, and perpendicular to the view vector. The formula you are looking for, takes a distance from the camera's position, and calculates the corners of the plane, that lie on the plane, and intersect with the edges of the frustum.
May
9
comment Correct utilisation of gameloop (Android)
There's an existing thread on the topic, as an explanation would be a little long for the comments section here is the link gamedev.stackexchange.com/questions/38746/…