2,212 reputation
425
bio website fxz.sufx.net
location Bucharest, Romania
age 29
visits member for 2 years, 7 months
seen 2 days ago

Gameplay programmer. Main interests:


  • physics based animation (deformable objects, kinematics)
  • mathematics of CG applications (simulation, games, etc.)
  • shader programming
  • discrete differential geometry (manifold properties)
  • robotics

While you're here, please stop saying these two things

  • quaternions avoid gimbal lock
  • premature optimization

why?

  • gimbal lock is related to a mechanism, quaternions are just an algebraic/geometric description of an angle-axis rotation. So they do not avoid it since the mechanism itself cannot.
  • if it's an optimization, if it's common sense, just implement it! Better do it now, than to look for it desperately later.

2,212 Reputation

10 Aug 27
10 Jun 17
20 May 20
75 May 15
2 May 14
15 May 9
10 Apr 25
10 Apr 22
5 Mar 31
15 Mar 9
30 Feb 21
5 Feb 11
25 Feb 5
30 Feb 4
10 Feb 3
10 Feb 2
10 Jan 20
10 Jan 7
20 Dec 8 '13
2 Nov 8 '13
67 Oct 29 '13
5 Oct 14 '13
15 Oct 9 '13
10 Oct 7 '13
12 Oct 2 '13
10 Oct 1 '13
30 Sep 18 '13
10 Sep 11 '13
10 Sep 8 '13
55 Sep 3 '13