2,307 reputation
426
bio website fxz.sufx.net
location Bucharest, Romania
age 29
visits member for 2 years, 9 months
seen 16 hours ago

Gameplay programmer. Main interests:


  • physics based animation (deformable objects, kinematics)
  • mathematics of CG applications (simulation, games, etc.)
  • shader programming
  • discrete differential geometry (manifold properties)
  • robotics

While you're here, please stop saying these two things

  • quaternions avoid gimbal lock
  • premature optimization

why?

  • gimbal lock is related to a mechanism, quaternions are just an algebraic/geometric description of an angle-axis rotation. So they do not avoid it since the mechanism itself cannot.
  • if it's an optimization, if it's common sense, just implement it! Better do it now, than to look for it desperately later.

1
Oct 7 '13 at 13:40
4
Sep 3 '13 at 8:06
2
Jul 26 '13 at 10:48
1
Oct 8 '12 at 7:33