2,202 reputation
422
bio website fxz.sufx.net
location Bucharest, Romania
age 28
visits member for 2 years, 5 months
seen 4 hours ago

Graphics programmer. Main interests:

  • physics based animation (deformable objects, kinematics)
  • mathematics of CG applications (simulation, games, etc.)
  • shader programming
  • discrete differential geometry (manifold properties)
  • robotics

Programming languages:

C++, PHP, C#, Objective C, Python, Java, Javascript/CSS/HTML, MATLAB, SciLab

Database:

MySQL, OracleSQL, MSSQL

Shading languages:

Cg, GLSL, HLSL

Libraries, engines, frameworks, tools:

OpenGL (CG library) , WiiBrew (HCI library), Ogre (CG Engine), Blender 3D (CG tool), GIMP (CG tool), Codeigniter (PHP framework), dotNet (C#, WPF especially)

.. strong Math skills (advanced Mathematics, Geometry and Calculus and Algebra)


Feb
26
reviewed Approve suggested edit on Polygon Collision Response
Feb
21
awarded  Nice Answer
Feb
21
revised Why is RK4 better than Euler integration?
Added a bibliography item
Feb
21
reviewed Approve suggested edit on Triangle-triangle continuous collision detection
Feb
20
reviewed Approve suggested edit on Handle Input Processor in Device Back Button and Button as Actor
Feb
20
reviewed Approve suggested edit on Howdo I create differently sized texture atlases for different screen sizes?
Feb
20
reviewed Approve suggested edit on Why can't I set a single value in a game map Java 2D array?
Feb
19
reviewed Approve suggested edit on How do I morph between meshes that have different vertex counts?
Feb
18
reviewed Approve suggested edit on Creating UI using Flixel
Feb
13
reviewed Approve suggested edit on libgdx : Scrolling background from spritesheet causes lag when sprite is repositioned… am I doing something wrong?
Feb
13
reviewed Approve suggested edit on Find out which way to rotate based on current rotation and final rotation
Feb
13
reviewed Approve suggested edit on Destroying non-monobehaviour derived classes
Feb
13
reviewed Approve suggested edit on LibGdx Android Phone Resolution problem
Feb
12
reviewed Approve suggested edit on problem with git on a unity project
Feb
11
reviewed Edit suggested edit on Can I rely on SoundEffects being stopped when unloaded?
Feb
11
revised Can I rely on SoundEffects being stopped when unloaded?
minor grammar suggestions
Feb
10
asked Depth write and depth test in Unity
Feb
10
reviewed Approve suggested edit on Proper updating of GeoClipMaps
Feb
4
answered Gerstner wave function simplified?
Feb
2
comment RK4, Derivatives, Understanding Game Physics
If games is what you're after, RK4 is an overkill and, due to its cost vs. stability ratio, not the best choice either for those sudden and sharp changes in your acceleration. If you're looking for a discussion on which type of integrators are worth choosing from, as well as how to build a rather simplistic simulator, I can recommend a technical report on exactly these problems: arxiv.org/pdf/1311.5018v1.pdf