2,212 reputation
425
bio website fxz.sufx.net
location Bucharest, Romania
age 29
visits member for 2 years, 7 months
seen Oct 22 at 15:18

Gameplay programmer. Main interests:


  • physics based animation (deformable objects, kinematics)
  • mathematics of CG applications (simulation, games, etc.)
  • shader programming
  • discrete differential geometry (manifold properties)
  • robotics

While you're here, please stop saying these two things

  • quaternions avoid gimbal lock
  • premature optimization

why?

  • gimbal lock is related to a mechanism, quaternions are just an algebraic/geometric description of an angle-axis rotation. So they do not avoid it since the mechanism itself cannot.
  • if it's an optimization, if it's common sense, just implement it! Better do it now, than to look for it desperately later.

Oct
15
reviewed Edit suggested edit on List of 3 letter words to disallow from entry for public kids game
Oct
15
revised List of 3 letter words to disallow from entry for public kids game
Phrasing and new tags
Oct
6
reviewed Approve suggested edit on Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?
Oct
6
reviewed Approve suggested edit on How To: Java Game to Steam Greenlight
Oct
6
reviewed Reject suggested edit on Volumetric spotlight
Oct
6
reviewed Approve suggested edit on Events and objects being skipped in GameMaker
Oct
6
reviewed Approve suggested edit on stencil shadows - doom 3 engine - precision errors - shadow cracks - why?
Oct
6
reviewed Approve suggested edit on Explaining vector math for a pendulum camera
Sep
30
awarded  Explainer
Sep
25
reviewed Reject suggested edit on enemy behavior with boundary to change direction
Sep
25
comment Ogre PSSM Grass Receiving Shadows
Figures, the community for this engine is less and less active :(.
Sep
24
comment Ogre PSSM Grass Receiving Shadows
A side note: are the Ogre forums still up and running/active? You should post the question there as well.
Sep
23
reviewed Approve suggested edit on touch.phase == TouchPhase.Canceled not worked
Sep
22
reviewed Approve suggested edit on Why cap game loop delta-time?
Sep
19
comment Colision detection of disc (Maximum Material Condition aka “Flatness”)
+1 for @Paraknight . Besides PCA, if the OP is looking for a robust algorithm for fitting planar faces to a point cloud, RANSAC may come in handy -> en.wikipedia.org/wiki/RANSAC
Sep
19
reviewed Approve suggested edit on Colision detection of disc (Maximum Material Condition aka “Flatness”)
Sep
19
reviewed Approve suggested edit on Why is the origin in computer graphics coordinates at the top left?
Sep
17
awarded  Proofreader
Sep
17
reviewed Approve suggested edit on How to get the exact vector location of a loaded model in jMonkey engine
Sep
16
reviewed Reject suggested edit on Are hidden stats a good idea?