2,212 reputation
423
bio website fxz.sufx.net
location Bucharest, Romania
age 28
visits member for 2 years, 5 months
seen 8 hours ago

Graphics programmer. Main interests:

  • physics based animation (deformable objects, kinematics)
  • mathematics of CG applications (simulation, games, etc.)
  • shader programming
  • discrete differential geometry (manifold properties)
  • robotics

Programming languages:

C++, PHP, C#, Objective C, Python, Java, Javascript/CSS/HTML, MATLAB, SciLab

Database:

MySQL, OracleSQL, MSSQL

Shading languages:

Cg, GLSL, HLSL

Libraries, engines, frameworks, tools:

OpenGL (CG library) , WiiBrew (HCI library), Ogre (CG Engine), Blender 3D (CG tool), GIMP (CG tool), Codeigniter (PHP framework), dotNet (C#, WPF especially)

.. strong Math skills (advanced Mathematics, Geometry and Calculus and Algebra)


20h
reviewed Approve suggested edit on Game Maker: How do I make a score display move with the view?
Aug
26
awarded  Popular Question
Aug
20
reviewed Approve suggested edit on How can I prevent seams from showing up on objects using lower mipmap levels?
Aug
12
reviewed Approve suggested edit on Detecting key press only once in Libgdx
Aug
12
reviewed Approve suggested edit on How to calculate directional light frustum from camera frustum
Aug
12
reviewed Approve suggested edit on Play animation when click on each player with in maincamera unity3d
Aug
11
reviewed Approve suggested edit on Java Slick2d Animation not working
Aug
11
reviewed Approve suggested edit on Unity: how highlight effect should be applied to terrain mesh
Aug
11
reviewed Approve suggested edit on JMonkeyEngine: Error in collision detection between terrain and rays
Aug
8
reviewed Approve suggested edit on Algorithm to modify a color to make it less similar than background
Aug
7
reviewed Approve suggested edit on How to stop a object with progress bar so it can start instantly in unity
Aug
5
reviewed Approve suggested edit on Setting bounds to a label in libgdx
Aug
1
reviewed Approve suggested edit on Procedural Tilemap generation
Jul
21
reviewed Approve suggested edit on What does the term “channel” mean when used in regards to computer graphics?
Jul
2
awarded  Curious
Jul
2
comment How to shade hair (line segments) correctly in GLSL
be sure you set your buffers correctly. For simple chains/hair-like topologies, you need an offset of one vertex for the second buffer. Also, the last vertex should be paired with the first.
Jun
27
reviewed Approve suggested edit on Understanding Perlin Noise
Jun
26
reviewed Approve suggested edit on Splitting Pygame functionality between classes or modules?
Jun
25
comment Self colliding cloth physics
Bridson et al. did something in the lines of your goal physbam.stanford.edu/~fedkiw/papers/stanford2002-01.pdf . Although not an answer per se, you really should read that material..
Jun
17
reviewed Approve suggested edit on sprite reset method not working in update thread(andengine)