2,202 reputation
422
bio website fxz.sufx.net
location Bucharest, Romania
age 28
visits member for 2 years, 4 months
seen 52 mins ago

Graphics programmer. Main interests:

  • physics based animation (deformable objects, kinematics)
  • mathematics of CG applications (simulation, games, etc.)
  • shader programming
  • discrete differential geometry (manifold properties)
  • robotics

Programming languages:

C++, PHP, C#, Objective C, Python, Java, Javascript/CSS/HTML, MATLAB, SciLab

Database:

MySQL, OracleSQL, MSSQL

Shading languages:

Cg, GLSL, HLSL

Libraries, engines, frameworks, tools:

OpenGL (CG library) , WiiBrew (HCI library), Ogre (CG Engine), Blender 3D (CG tool), GIMP (CG tool), Codeigniter (PHP framework), dotNet (C#, WPF especially)

.. strong Math skills (advanced Mathematics, Geometry and Calculus and Algebra)


2d
reviewed Approve suggested edit on Designing a combat system in Unity
Jul
21
reviewed Approve suggested edit on What does the term “channel” mean when used in regards to computer graphics?
Jul
2
awarded  Curious
Jul
2
comment How to shade hair (line segments) correctly in GLSL
be sure you set your buffers correctly. For simple chains/hair-like topologies, you need an offset of one vertex for the second buffer. Also, the last vertex should be paired with the first.
Jun
30
reviewed Approve suggested edit on how to add a spotlight effect to my targetenemy code
Jun
27
reviewed Approve suggested edit on Understanding Perlin Noise
Jun
26
reviewed Approve suggested edit on Splitting Pygame functionality between classes or modules?
Jun
25
comment Self colliding cloth physics
Bridson et al. did something in the lines of your goal physbam.stanford.edu/~fedkiw/papers/stanford2002-01.pdf . Although not an answer per se, you really should read that material..
Jun
17
reviewed Approve suggested edit on sprite reset method not working in update thread(andengine)
Jun
13
reviewed Reject suggested edit on Is chess-like AI really inapplicable in turn-based strategy games?
Jun
12
reviewed Approve suggested edit on Can these game be fully coded in html5/javascript?
Jun
11
reviewed Approve suggested edit on Input handling between game loops
Jun
11
reviewed Approve suggested edit on Assigning valid moves on board game
Jun
11
reviewed Approve suggested edit on Creating a voxel chunk with a VBO - How to translate the coordinates of each block and add it to the VBO chunk?
Jun
5
reviewed Approve suggested edit on Cocos2d-x v3.1 for WinPhone 8 auto change texture after resumed from background
Jun
5
reviewed Approve suggested edit on What software can I use to animate my character in Unity3D?
Jun
3
reviewed Approve suggested edit on Multiple joysticks event handling
May
30
comment How to implement soft edge areas with particles
@user46560 yeah, but this way you don't have to compute what pixels are in that inter-polygon band at all.. neither on the GPU, nor on the CPU. Since you're not accustomed to the ways of game development as you say, you deserve a +1 for your idea :).
May
30
comment How to implement soft edge areas with particles
That's post-processing done on the CPU. Hardly optimizable on itself. Your idea could work well if the inner polygon and the outer get connected by a triangle strip. The the OP could add vertex attribute info and tag each vertex as inside or outside. Then, in the vertex shader, the opacity/alpha can be linearly interpolated from a less transparent value to a complete opaque one.
May
30
reviewed Approve suggested edit on Unity3D : Retry Menu (Scene Management)