2,060 reputation
420
bio website fxz.sufx.net
location Bucharest, Romania
age 28
visits member for 2 years, 1 month
seen 20 mins ago

Graphics programmer. Main interests:

  • physics based animation (deformable objects, kinematics)
  • mathematics of CG applications (simulation, games, etc.)
  • shader programming
  • discrete differential geometry (manifold properties)
  • robotics

Programming languages:

C++, PHP, C#, Objective C, Python, Java, Javascript/CSS/HTML, MATLAB, SciLab

Database:

MySQL, OracleSQL, MSSQL

Shading languages:

Cg, GLSL, HLSL

Libraries, engines, frameworks, tools:

OpenGL (CG library) , WiiBrew (HCI library), Ogre (CG Engine), Blender 3D (CG tool), GIMP (CG tool), Codeigniter (PHP framework), dotNet (C#, WPF especially)

.. strong Math skills (advanced Mathematics, Geometry and Calculus and Algebra)


2d
reviewed Approve suggested edit on Do games made with Unity have different spritesheets to support different resolution?
Apr
11
reviewed Approve suggested edit on Smooth input handling in Java
Apr
11
comment Why there is no equivalent to CPM .prg studio for Z80?
I googled around a bit and found this: stackoverflow.com/questions/77507/… . What are you specifically looking for? Needless to say, I hope you're trying to do this because you have a (nostalgic) hobby.
Apr
8
reviewed Approve suggested edit on rotating menu with Actors in libgdx
Apr
4
reviewed Approve suggested edit on What is Java missing that might make it difficult to develop fully-featured 2D games?
Apr
4
reviewed Approve suggested edit on How can I determine the pixels covered by a transformed triangle (without drawing it)?
Apr
4
reviewed Approve suggested edit on Difference between Arcade, P2 and Ninja physics in Phaser
Apr
4
reviewed Approve suggested edit on Animate 2D Human body Skeletal with Hands using JS
Apr
3
reviewed Approve suggested edit on Increase animation speed according to the swipe speed in unity for Android
Apr
1
reviewed Approve suggested edit on Andengine how to change the onscreen control directions?
Mar
28
reviewed Approve suggested edit on How to occlude lights in Unity3D?
Mar
26
comment How do I lerp between values that loop (such as hue or rotation)?
Well, although the atan2 based idea is straightforward, this one could save some space and a bit of performance (no need to store x and y, nor to compute sin, cos and atan2 too often). I think it's worth expanding a bit on why this solution is correct (i.e. choosing the shortest path on a circle or sphere, just like SLERP does for quaterions). This question and answers should be put in the community wiki as this is a really common issue most gameplay programmers face.
Mar
24
reviewed Approve suggested edit on how to make different sprite when moving and aiming
Mar
24
reviewed Approve suggested edit on How to design basic physics and movement behavior for 2D platformer?
Mar
24
reviewed Approve suggested edit on Picking random monster cards from a deck
Mar
18
reviewed Approve suggested edit on Stop schedule on gameOver
Mar
18
reviewed Approve suggested edit on Android and OpenGL, single thread vs double thread
Mar
13
awarded  Yearling
Mar
13
reviewed Approve suggested edit on Converting between Spiral Honeycomb Mosaic and axial hex coordinates
Mar
11
reviewed Approve suggested edit on How do I write a “Connect Four” AI?