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Nov
21
comment Communication pattern in Entity Component System
I have already 3 solutions to the problem I came up on my own, and 0 came from your useless input.
Nov
21
comment Communication pattern in Entity Component System
@snake5 If you're going to answer out of spite, bold ignorance, FUD and gut feel I suggest you try another platform. Again, educate yourself. This is a knowledge base where to tap knowledge from people that has solved that problem before, which doesn't seem to be your case.
Nov
21
comment Communication pattern in Entity Component System
@snake5 As for inheritance, it has side-effects and connotations that maybe in modern systems running low profile games you won't see. But that doesn't mean you have to hack a solution together, when there's plenty of time to experiment how not to shoot yourself in the foot.
Nov
21
comment Communication pattern in Entity Component System
@snake5 ECS is not done for the engineering, it's to improve CPU usage due to better CPU caching of tighly packed components. You have to deal with the awkwardness for that benefit. Educate yourself.
Oct
22
awarded  Popular Question
Sep
21
comment Communication pattern in Entity Component System
@Anko I expect that someone has done it before in another project, not that you leave right now and do it. SO is a knowledge base, this is knowledge I don't have and other people do.
Sep
21
comment Communication pattern in Entity Component System
@Anko this being a preventive measure, no, I don't have a framework to test overheads and would take me more time than the feature itself.
Sep
21
comment Communication pattern in Entity Component System
Because chat has been talking about LoL builds for the past 30 minutes, and the only response I got was "lol dunno".
Sep
21
comment Communication pattern in Entity Component System
And yes, there is a better option due to overhead of one and another.
Sep
21
comment Communication pattern in Entity Component System
Should I rename it to "pros and cons of this and that communication pattern in ECS" then? Wait a bit before closing it, please.
Sep
21
revised Communication pattern in Entity Component System
edited title
Sep
21
comment Communication pattern in Entity Component System
Entity Component System: gamadu.com/artemis
Sep
21
asked Communication pattern in Entity Component System
Jul
2
awarded  Curious
Jun
26
awarded  Popular Question
Mar
13
awarded  Yearling
Nov
18
comment Create quad from texture and screen metrics
The latest. I already have a texture of a given size and I want to create a polygon containing it that I can position and manipulate around the screen.
Nov
17
comment Create quad from texture and screen metrics
Can you please explain it then?
Nov
15
comment Create quad from texture and screen metrics
edited the question to be clearer
Nov
15
revised Create quad from texture and screen metrics
added 42 characters in body