| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | May 17 at 2:45 | |
| stats | profile views | 44 |
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May 12 |
comment |
What perspective is suitable for sharing a screen across a table? I was wondering if there was another one that might work instead of rely everything on the artwork, hence the pre-edited "visibility problems" title. Not ingame perspective but art perspective. |
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May 12 |
comment |
What perspective is suitable for sharing a screen across a table? But the GTA view makes for really bad visibility, the sprites have to make very exaggerated movements to show what direction they are facing. |
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May 12 |
revised |
What perspective is suitable for sharing a screen across a table? added 3 characters in body |
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May 12 |
comment |
What perspective is suitable for sharing a screen across a table? 2D, sorry. I'm using libgdx |
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May 12 |
comment |
What perspective is suitable for sharing a screen across a table? let us continue this discussion in chat |
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May 12 |
revised |
What perspective is suitable for sharing a screen across a table? added 6 characters in body |
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May 12 |
comment |
What perspective is suitable for sharing a screen across a table? Refer to the picture. Two players, one in front of the other, manipulating the same device in real time engaged in a game with humanoid sprites battling each other. |
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May 12 |
comment |
What perspective is suitable for sharing a screen across a table? How do you make a "full body" sprite symmetrical and goodlooking? That's my question. GTA did it and it looked terrible: cdn1.spiele-umsonst.de/gta21.jpg Also, Hotline Miami cdn2.steampowered.com/v/gfx/apps/219150/… |
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May 12 |
comment |
What perspective is suitable for sharing a screen across a table? Can you explain that a little more? The players would be fighting each other in real time, so I cannot make a horizontal mirror. |
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May 12 |
asked | What perspective is suitable for sharing a screen across a table? |
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Apr 1 |
awarded | Notable Question |
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Mar 13 |
awarded | Yearling |
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Jan 11 |
comment |
Programming language choice And you will be spending months getting just the architecture "right". SDL is good for enginemaking, not for beginners. |
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Sep 11 |
awarded | Popular Question |
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Aug 14 |
comment |
How to play animations in Cocos2d-x? Probably, they revamped a lot of stuff lately. Dunno what now, just check their documentation and maybe you need one parameter more/less. |
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Jul 4 |
accepted | Image with FadeIn effect blinks when added to scene |
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Jul 4 |
answered | Image with FadeIn effect blinks when added to scene |
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Jul 4 |
awarded | Tumbleweed |
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Jun 27 |
asked | Image with FadeIn effect blinks when added to scene |
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May 21 |
comment |
How can i make my program use 2 windows? I can think of many GUI uses for several windows. Instead of using ingame moveable frames you create separate windows and let the user mix, match and resize them. |