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seen Apr 5 at 0:32

Mar
13
awarded  Yearling
Nov
18
comment Create quad from texture and screen metrics
The latest. I already have a texture of a given size and I want to create a polygon containing it that I can position and manipulate around the screen.
Nov
17
comment Create quad from texture and screen metrics
Can you please explain it then?
Nov
15
comment Create quad from texture and screen metrics
edited the question to be clearer
Nov
15
revised Create quad from texture and screen metrics
added 42 characters in body
Nov
15
asked Create quad from texture and screen metrics
Oct
18
comment android: How to apply pinch zoom and pan to 2D GLSurfaceView
Have you tried the standard Android way of implementing a gesture listener with a motiondetector on your activity?
Oct
18
awarded  Citizen Patrol
Oct
4
accepted How to get a cone shape of arbitrary size in an hex board
Jun
12
revised How to get a cone shape of arbitrary size in an hex board
deleted 1257 characters in body
Jun
12
revised How to get a cone shape of arbitrary size in an hex board
added 103 characters in body
Jun
12
comment How to get a cone shape of arbitrary size in an hex board
Odd-q with 0,0 on the bottom left.
Jun
12
answered How to get a cone shape of arbitrary size in an hex board
Jun
12
asked How to get a cone shape of arbitrary size in an hex board
Jun
9
comment Line draw on “even-q” vertical flat topped hex grid
The problem has been solved thanks to this tips, and I already made my own "rounding" changes. Feel free to check commit 0f0a366 for changes and the final result.
Jun
9
accepted Line draw on “even-q” vertical flat topped hex grid
Jun
9
revised Line draw on “even-q” vertical flat topped hex grid
added 654 characters in body
Jun
9
comment Diagonal line of sight with two corners
What I want is an algorithm that given hex A and hex B returns all hexes that would be crossed by a line going from the center of A to the center of B, and in case of diagonal going through a division it selects both sides of it. As in A(0,1) and B(2,1) => {[0,1][1,1][1,0][2,1]} horizontal and A(1,0) B(0,2) => {[1,0][0,1][1,1][0,2]} diagonal. An in-game example: character in A(0,1) shoots arrow towards B(6,1) the arrow will check for collision in Step 1: [1,1][1,0], Step 2: [2,1], Step 3: [3,1][3,0], Step 4: [4,1], Step5: [5,1][5,0], Step 6: [6,1] ref image: i.imgur.com/GV42LDO.png
Jun
9
revised Line draw on “even-q” vertical flat topped hex grid
deleted 1 characters in body
Jun
9
revised Line draw on “even-q” vertical flat topped hex grid
added 161 characters in body