| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | May 9 at 12:25 | |
| stats | profile views | 21 |
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May 13 |
awarded | Quorum |
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Mar 13 |
awarded | Yearling |
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Jan 23 |
awarded | Popular Question |
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Nov 12 |
comment |
How to attach two XNA models together? Can you clarify what you mean by attaching models together? I'm seeing two possibilities: an object 'held' by the first model, such as a sword, or an object that should be part of the first model, like a gun turret. Which is your intention? |
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Oct 29 |
comment |
Movement on the X an Z axis are combined? Pretty sure that's just a typo - I think he means transforms.Translation. |
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Oct 28 |
accepted | Lerping to a center point while in motion |
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Oct 27 |
asked | Lerping to a center point while in motion |
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Oct 7 |
accepted | Moving in a diamond - enemy gets stuck |
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Oct 7 |
asked | Moving in a diamond - enemy gets stuck |
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Sep 26 |
comment |
What is this type of sound effect called? Not only is that a good set of instructions for recreating the sound, that's an excellent resource! |
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Sep 26 |
accepted | What is this type of sound effect called? |
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Sep 25 |
comment |
What is this type of sound effect called? @michael.bartnett I'd hope you were joking, but somehow I doubt that you are. That being the case, how would I even begin to search sound banks for that? |
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Sep 25 |
comment |
What is this type of sound effect called? @JonathanHobbs Yes, and just before that, where a pillar of blue chakra rises up around him, though they seem to have it in the reverse order of what I had in mind (they have the higher pitched sound first, then the lower pitched whirring before we see his eyes). |
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Sep 25 |
revised |
What is this type of sound effect called? added 93 characters in body |
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Sep 25 |
asked | What is this type of sound effect called? |
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Sep 21 |
comment |
Circular movement - eliminating speed ups near Y = 0 I derived my original function from (x−h)^2+(y−k)^2=r^2, though I suppose that since that function is to plot a circle and not necessarily navigate a circle, it wasn't the best choice. Yours worked much better. |
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Sep 21 |
accepted | Circular movement - eliminating speed ups near Y = 0 |
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Sep 21 |
asked | Circular movement - eliminating speed ups near Y = 0 |
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Sep 21 |
comment |
Bullet pattern isn't behaving as expected Once I figured out to just store the array index in the stack, my problem went away. Seems like the issue really was with the for loop! |
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Sep 21 |
accepted | Bullet pattern isn't behaving as expected |