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visits member for 1 year, 2 months
seen May 9 at 12:25
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May
13
awarded  Quorum
Mar
13
awarded  Yearling
Jan
23
awarded  Popular Question
Nov
12
comment How to attach two XNA models together?
Can you clarify what you mean by attaching models together? I'm seeing two possibilities: an object 'held' by the first model, such as a sword, or an object that should be part of the first model, like a gun turret. Which is your intention?
Oct
29
comment Movement on the X an Z axis are combined?
Pretty sure that's just a typo - I think he means transforms.Translation.
Oct
28
accepted Lerping to a center point while in motion
Oct
27
asked Lerping to a center point while in motion
Oct
7
accepted Moving in a diamond - enemy gets stuck
Oct
7
asked Moving in a diamond - enemy gets stuck
Sep
26
comment What is this type of sound effect called?
Not only is that a good set of instructions for recreating the sound, that's an excellent resource!
Sep
26
accepted What is this type of sound effect called?
Sep
25
comment What is this type of sound effect called?
@michael.bartnett I'd hope you were joking, but somehow I doubt that you are. That being the case, how would I even begin to search sound banks for that?
Sep
25
comment What is this type of sound effect called?
@JonathanHobbs Yes, and just before that, where a pillar of blue chakra rises up around him, though they seem to have it in the reverse order of what I had in mind (they have the higher pitched sound first, then the lower pitched whirring before we see his eyes).
Sep
25
revised What is this type of sound effect called?
added 93 characters in body
Sep
25
asked What is this type of sound effect called?
Sep
21
comment Circular movement - eliminating speed ups near Y = 0
I derived my original function from (x−h)^2+(y−k)^2=r^2, though I suppose that since that function is to plot a circle and not necessarily navigate a circle, it wasn't the best choice. Yours worked much better.
Sep
21
accepted Circular movement - eliminating speed ups near Y = 0
Sep
21
asked Circular movement - eliminating speed ups near Y = 0
Sep
21
comment Bullet pattern isn't behaving as expected
Once I figured out to just store the array index in the stack, my problem went away. Seems like the issue really was with the for loop!
Sep
21
accepted Bullet pattern isn't behaving as expected