56,356 reputation
8125231
bio website joshpetrie.net
location Seattle, WA
age 32
visits member for 4 years, 11 months
seen 5 hours ago

I'm a professional game developer and a ♦ at the Game Development SE.

You can also find me on Twitter.


19h
revised Checking 2 instances of the same object in GameMaker
added 319 characters in body
1d
revised Why does editing the client's memory in some MMOs allow them to cheat?
deleted 622 characters in body
1d
revised Strategies To Defeat Anti Hacking Methods -Offline Desktop Games
rolled back to a previous revision
1d
revised Strategies To Defeat Anti Hacking Methods -Offline Desktop Games
rolled back to a previous revision
1d
revised For offline Game Hacking
rolled back to a previous revision
1d
revised For offline Game Hacking
rolled back to a previous revision
Jun
29
revised How can I store a large amount of items in a space-efficient manner?
edited title
Jun
29
revised How can I store a large amount of items in a space-efficient manner?
added 184 characters in body
Jun
29
revised How can I store a large amount of items in a space-efficient manner?
deleted 426 characters in body; edited tags; edited title
Jun
25
revised How does one deploy a C++ game to different operating system and devices?
deleted 53 characters in body; edited title
Jun
19
revised How to debug a DirectX crash on client machine?
edited tags
Jun
19
revised How can I mask this CanvasRenderer?
edited tags
Jun
19
revised Collision Response in Entity Components Systems
edited tags
Jun
17
revised What's the difference between mesh and a model?
edited tags
Jun
8
revised How can I tell how much of a “scratch card” has been revealed?
edited title
Jun
8
revised What is the name of the phenomenom where faces get stretched to the middle of the screen?
edited tags
Jun
5
revised Does triangle-plane clipping in 3D always produce a triangle?
added 201 characters in body
Jun
5
revised Does triangle-plane clipping in 3D always produce a triangle?
edited title
Jun
3
revised How can I manipulate a single pixel with LWJGL?
deleted 10 characters in body
Jun
3
revised Using of opengl buffers
edited tags