49,015 reputation
8105202
bio website joshpetrie.net
location Redmond, WA
age 31
visits member for 4 years
seen 12 mins ago

6m
revised How can I obtain in-game data from Warcraft 3 from an external process?
added 106 characters in body; edited tags; edited title
27m
revised What problem does double or triple buffering solve in modern games?
added 14 characters in body; edited title
16h
revised How can I resolve component types in a way that supports adding new types relatively easily?
added 501 characters in body
17h
revised How can I read a portion of one Minecraft world file and write it into another?
deleted 102 characters in body; edited title
19h
revised How can I resolve component types in a way that supports adding new types relatively easily?
edited title
19h
revised How can I resolve component types in a way that supports adding new types relatively easily?
added 509 characters in body
1d
revised Why are prefab customizations being applied to only a single character?
deleted 109 characters in body; edited title
1d
revised How can I test if an oriented rectangle contains another oriented rectangle?
edited title
1d
revised How can I create straight, glowing lines?
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2d
revised How can I stop pixel seams appearing in adjacent mesh boundaries due to floating point imprecision?
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2d
revised Is there a size limit when using UICollectionView as tiled map for iOS game?
deleted 4 characters in body; edited title
Aug
19
revised Making efficeint voxel engines using “chunks”
edited tags
Aug
19
revised Representing a world in memory
edited tags
Aug
19
revised Why does my code dividing a 2D array into chunks fail?
edited tags
Aug
19
revised How to load stacking chunks on the fly?
edited tags
Aug
19
revised Rotating a view of a chunked 2d tilemap
edited tags
Aug
19
revised Generating tileable terrain using Perlin Noise
edited tags
Aug
19
revised What game companies hire remote programmers?
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Aug
18
revised How can I author objects with perspective that fit into a tile-based map but span multiple tiles?
edited tags
Aug
18
revised How can I author objects with perspective that fit into a tile-based map but span multiple tiles?
added 219 characters in body; edited title