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1d
revised Is object space the same as local space?
edited tags
Apr
25
revised 1-star review attack on Google Play
deleted 69 characters in body
Apr
23
revised What does a perspective projection matrix look like in OpenGL?
deleted 441 characters in body; edited title
Apr
22
revised How can I generate 3D noise in chunks for terrain?
deleted 146 characters in body; edited tags; edited title
Apr
21
revised Can I use fonts under C:\Windows\Fonts for text in my game?
deleted 115 characters in body
Apr
21
revised How can I get Unity to tell me the battery status of my OS X laptop?
deleted 5 characters in body; edited title
Apr
20
revised How can I reduce writes-per-second when saving player data to a database?
deleted 8 characters in body; edited tags; edited title
Apr
20
revised glUniformMatrix4fv - INVALID OPERATION?
deleted 51 characters in body
Apr
9
revised Phaser / PIXI: World size vs. Stage size
rolled back to a previous revision
Apr
9
revised Phaser / PIXI: World size vs. Stage size
rolled back to a previous revision
Apr
7
revised How can I delete multiple scenes at a time from Unity's hierarchy panel?
deleted 1099 characters in body; edited tags; edited title
Apr
7
revised Accelerated movement in a specific time to a specific point
added 2 characters in body; edited title
Apr
6
revised What does the TextureRegion.flip() method do?
added 7 characters in body; edited title; edited tags
Mar
25
revised Sprite not being destroyed after being walked on (Phaser 2.4.6)
deleted 92 characters in body
Mar
25
revised How can I create an “afterimage” effect like this one?
deleted 137 characters in body; edited tags; edited title
Mar
24
revised How can I make this day/night cycle computation repeat?
edited title
Mar
23
revised What is the standard C# / Windows Forms game loop?
added 3 characters in body
Mar
23
revised How can a game prevent people from running multiple instances of itself?
deleted 54 characters in body; edited tags
Mar
23
revised Why do I get link errors when extending UBatchLineComponent in UE?
edited tags; edited title
Mar
23
revised What is the purpose of the second parameter to Array.removeValue in libgdx?
edited title