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8123227
bio website joshpetrie.net
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age 32
visits member for 4 years, 8 months
seen 9 hours ago

I'm a professional game developer and a ♦ at the Game Development SE.

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1d
revised Redefining the SDL rect struct
added 18 characters in body
Apr
9
revised Rogue Door Connection logic
edited tags
Apr
9
revised How is game logic usually distributed around files
edited tags
Apr
9
revised How should I structure game flow (2D sidescroller in C++)?
edited tags
Apr
9
revised tile-bitmasking wiki excerpt
added 20 characters in body; edited body
Apr
5
revised How do I determine if I'm allowed to use an asset from the web in my game?
added 1254 characters in body
Apr
5
revised How do I determine if I'm allowed to use an asset from the web in my game?
deleted 1702 characters in body
Apr
5
revised How do I determine if I'm allowed to use an asset from the web in my game?
deleted 251 characters in body
Mar
26
revised How does one perform collision detection on objects made of many small triangles?
added 282 characters in body
Mar
26
revised How does one perform collision detection on objects made of many small triangles?
deleted 34 characters in body
Mar
26
revised How does one perform collision detection on objects made of many small triangles?
edited title
Mar
26
revised How can I get the pressure of a touch in Unity?
added 61 characters in body; edited tags; edited title
Mar
26
revised Can I use the HD Graphics 3000's quad list primitive type via D3D?
edited title
Mar
26
revised Can I use the HD Graphics 3000's quad list primitive type via D3D?
added 65 characters in body
Mar
25
revised How can I derive hierarchical draw ordering for entities in an entity system?
added 296 characters in body
Mar
25
revised How can I derive hierarchical draw ordering for entities in an entity system?
deleted 4 characters in body; edited title
Mar
17
revised How can I optimize per-pixel drawing in SDL?
added 1119 characters in body
Mar
17
revised How can I optimize per-pixel drawing in SDL?
added 2 characters in body; edited title
Mar
16
revised Is there a difference in the time taken to load one texture instead of many?
deleted 127 characters in body; edited title
Mar
10
revised Are references to other games considered an infringement of copyright?
added 612 characters in body