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1d
reviewed Close Setting up SFML and Box2D at the same time on VS2013
1d
comment Is Angry Birds Made Purely Using Bitmaps/Raster graphics?
I'm voting to close this question as off-topic because it is about how a specific game implemented a specific feature.
1d
answered Should a transform class store a matrix or seperate position/rotation/scale values?
2d
revised How can I communicate between libGDXand the Android Studio Java files?
added 5 characters in body; edited title
2d
reviewed Close How can I communicate between libGDXand the Android Studio Java files?
2d
revised Should the bullet trajectory calculated by server or by client?
added 8 characters in body; edited title
2d
reviewed Close How should I store game data in the multiple servers
2d
answered How does one calculate color intensity?
2d
comment How does one calculate color intensity?
I don't think that code is relevant, I think it just distracts. When you say "compute intensity," do you mean you want the average intensity of the entire image, or a way to compute the intensity of a single color? Also, if you mean something other than "purity of hue" as I discuss below when you say "intensity," please note that so I can adjust my answer.
2d
revised How does one calculate color intensity?
deleted 1 character in body; edited title
2d
reviewed No Action Needed Creating a highlight halo around a selected object
2d
reviewed No Action Needed Why can't I patch my procedural terrain together?
2d
reviewed Close Android: How to get Android Processor Programatically?
2d
revised Why can't I store a value in transform.position.y?
edited title
2d
comment How To Create Xbox One Games for Free (Independently)
It's not an open platform; id@xbox is pretty much your best bet.
Feb
4
comment How could I access game data from a dev machine at runtime from a mobile platform?
Not that I know of. You'd probably need to jailbreak the iOS device.
Feb
3
reviewed Close How would i go about making rain in unity 5?
Feb
3
reviewed Leave Closed Unreal engine capability in simulating the entire world
Feb
3
comment Unreal engine capability in simulating the entire world
The question wasn't closed for being opinion-based, it was closed for asking for examples of technology or projects and implicitly if a technology is suitable for a particular use; we consider that too broad and thus off-topic here. You could ask on a discussion forum like GDNet.
Feb
3
reviewed Close Design patterns for live coding/script reloading