55,159 reputation
8120225
bio website joshpetrie.net
location Seattle, WA
age 32
visits member for 4 years, 8 months
seen 8 mins ago

I'm a professional game developer and a ♦ at the Game Development SE.

You can also find me on Twitter.


20h
reviewed Leave Closed opengl my triangle is always the same color?
20h
reviewed Leave Closed Tower defense game structure?
22h
reviewed Leave Closed Will be there any problems with animal characters stylised as movie heroes?
23h
comment opengl my triangle is always the same color?
Not enough information to diagnose this; you're missing sufficient context to tell what all the variables are and how they got into their state, and your shader isn't there either.
1d
comment Will be there any problems with animal characters stylised as movie heroes?
Most of those are off-topic as well. I'd say your question is almost a duplicate of this one basically. If you want a real answer, consult with a lawyer.
1d
comment Are there any games designed specifically to profile players?
We don't compile lists of games with specific features here; is here a particular problem you're trying to solve? Are you thinking about doing this in a game yourself?
1d
awarded  Revival
1d
reviewed Leave Closed for android platform , libgdx vs unity 3d
1d
comment Java - Updating Block Textures Based On Surrounding Blocks
"Debug my code" questions are almost always off-topic. They are usually difficult to provide a concrete correct answer for (without back-and-forth discussion) and they do not fit well into the StackExchange model (as they are highly localized to the original asker in terms of future utility). Discussion forums like GDNet are a better place to ask this kind of question.
1d
reviewed Leave Closed Java - Updating Block Textures Based On Surrounding Blocks
1d
reviewed No Action Needed Help with scoring system and score multiplier
1d
reviewed Looks OK Adding some recoil to the Camera so that the crosshair is pushing to the sky (FPS game)
2d
reviewed Leave Closed Interactive 3D Graphics course review?
2d
reviewed Leave Closed In a top down game with screen/camera rotation and depth for walls, would I render it in 3D or 2D
2d
reviewed Leave Closed Deploy game server with limited number of connections (100 per running process)
Mar
27
awarded  Nice Answer
Mar
27
comment How does one perform collision detection on objects made of many small triangles?
Those are oriented bounding boxes (3D) not rectangles. But yes. If I was going to test if a ray (representing, say, a bullet) collided with the player I'd be testing the ray against those boxes -- possibly after first testing against one giant box representing the whole character -- not against every triangle of the render mesh).
Mar
27
reviewed Leave Closed How to handle Pokemon Evolution in it's Data Structure?
Mar
27
reviewed Leave Closed What type of loop code on game engines?
Mar
27
reviewed Leave Closed Minesweeper number placement