52,390 reputation
8115216
bio website joshpetrie.net
location Seattle, WA
age 32
visits member for 4 years, 4 months
seen 3 hours ago

I'm a professional game developer and a ♦ at the Game Development SE.

You can also find me on Twitter.


3h
awarded  Altruist
2d
awarded  Revival
2d
reviewed Leave Closed Setting up a turn-based combat
2d
comment XNA Texture2D GetData
Don't cross post. This is a general programming question better asked on SO.
2d
comment Setting up a turn-based combat
Maybe. Maybe not. Does this work for you? What is the actual problem you are having with right now? If you're just "worried" I would advise you to simply stick with it until a real problem comes up.
2d
comment Minecraft map converter
There appear to be several potential source of documentation for the file format (here, here and here). What is your specific issue?
2d
comment SFML draw throws exception
If you can't find the solution with all of your code and all the context around the problem, it's not possible for anybody here to find it either. If there is no obvious null pointer on the line that crashes, the next most-likely explanation is that the null pointer is inside the RenderWindow function... which generally means that somewhere earlier you have failed to configure some aspect of the API properly.
Dec
18
comment SFML draw throws exception
Use your debugger. "Access violation executing location 0x00000000" is generally indicative of a null pointer dereference somewhere.
Dec
18
comment What is the technique for complete the background of ground (2D)
No, I still have only a few vague ideas about what you are asking. What have you tried?
Dec
18
reviewed Leave Closed What is the technique for complete the background of ground (2D)
Dec
18
awarded  Revival
Dec
18
answered Can you do a stencil glow with native GM:S commands?
Dec
18
revised How does XNA's KeyboardState represent all keyboards?
edited title; edited tags
Dec
18
answered How does XNA's KeyboardState represent all keyboards?
Dec
18
revised How do I acknowledge collisions with volumes in UDK?
edited tags
Dec
18
comment Importing materials along with terrain from Bryce
This seems unanswerably broad without more details on the import process itself.
Dec
18
comment When should I set a texture as a shader resource in order to read it?
Huh, that's interesting, I'd never tried that since the documentation is littered with comments about the "conflict checker" that "prevents" this sort of thing. Good to know.
Dec
18
comment GameCenter and multiple user's data on same device
It's not clear to me what problem you are running into, specifically (or is this just hypotethical?) Game Center IDs are tied to iTunes/Apple IDs, and switching those should in most cases virtualize out the system underneath you.
Dec
18
revised How can I expose a property to Unity that should be treated like an asset path?
deleted 2 characters in body; edited title
Dec
18
comment Could multiple plugins cause some problems? (Unity)
I'm sure it's possible, but we cannot diagnose the problem for you with the limited information you have provided.