48,630 reputation
8104201
bio website joshpetrie.net
location Redmond, WA
age 31
visits member for 4 years
seen 24 mins ago

3h
comment iPhone Game Level Programming
Yes, reading from an XML file is one of many potential options. You could try that if you like, and return when you have specific questions about that.
3h
comment iPhone Game Level Programming
There are a lot of ways. What is the specific problem you are having with your method?
4h
reviewed Close Enable continous tracking A*Pathfinding?
4h
reviewed Leave Closed (LibGdx)Problem switching screens
5h
comment Correctly calling classes in DFHack
You're essentially asking for documentation on DFHack; you're better off asking on a Dwarf Fortress-specific forum. A more-appropriate question for this site would be one where you explain the very specific thing you want to do and what trouble you are having, rather than asking for "pointers in the right direction."
8h
awarded  Revival
8h
reviewed Close How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc?
8h
comment How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc?
This question appears to be off-topic because it is about historical trivia.
8h
reviewed Close How to prevent a circular dependency between an entity and its state?
8h
reviewed Close How to show a float with no decimals
8h
reviewed Close Changing the object when mouse is clicked on it
8h
reviewed Close Switching a project written in Lua to a compiled language
8h
reviewed Close Friction effects on ball motion direction when crossing surfaces edges
8h
reviewed Close Stats for testing a renderer
8h
reviewed Close Can a sprite(batch) have multiple “costumes” monogame
8h
reviewed Close Basic Collision Detection Math
8h
reviewed Leave Open Mesa: Howto enable OpenGL 3.x functionality via extensions?
8h
reviewed Close Physics / drag of object falling through atomsphere
8h
reviewed Close Sprite are generated in a random manner. so i have problem to detect generated ccSprite
8h
reviewed Looks OK How do I measure a string that will be drawn with SpriteBatch?