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Apr
27
accepted MonoGame renders texture in an almost compressed looking way
Apr
27
comment MonoGame renders texture in an almost compressed looking way
@AlanWolfe Thanks! Not sure what I did last night, but without any scaling to the rendertarget, it did look normal after all. So I followed your lead and checked if our aspect ratio calculation for the rendertarget downscale was correct, and to my surprise, it was 2 pixels off! Meaning there was indeed a non-uniform scaling happening. After fixing that, the issue resolved itself. If you put your comment in an answer, I'll tag it as accepted :)
Apr
27
comment MonoGame renders texture in an almost compressed looking way
Another things that crossed my mind was that I was maybe drawing textures a few pixels bigger than they were, pulling it out of proportions. But that does not make sense since the cursor, which is a 32x32 texture on the filesystem and also drawn as such, simply deforms when it gets near such a place on the screen.
Apr
27
asked MonoGame renders texture in an almost compressed looking way
Dec
17
awarded  Popular Question
Jun
16
awarded  Popular Question
May
18
awarded  Yearling
May
3
accepted Are there alternatives to Vertex Tweening?
May
3
comment Are there alternatives to Vertex Tweening?
Much appreciated, thanks! That should keep me busy for a while :)
May
3
comment Are there alternatives to Vertex Tweening?
I mean, the general outline for Vertex Tweening is clear to me: Have a vertexbuffer for each frame of an animation, SetStreamSource for two frames you wish to blend between, give it a tween value and done. I was wondering if you could explain briefly how it works in case of Skeletal Animation.
May
3
comment Are there alternatives to Vertex Tweening?
My models are skeletal meshes, I have all the information I need to move bones (and I can already, by setting the particular frame I want to render). Could you expand your answer with a rough outline on how Skeletal Animation is implemented in a project? How does HLSL tie into this, etc.
May
3
revised Are there alternatives to Vertex Tweening?
Grammar
May
3
asked Are there alternatives to Vertex Tweening?
May
2
accepted Weird rendering issue when applying lightmap through HLSL
May
1
revised Detect when two keys are pressed at the same time
Code formatting
May
1
awarded  Teacher
May
1
comment Detect when two keys are pressed at the same time
Don't forget to accept an answer in case it helped you, or to ask for more information through comments.
May
1
comment Detect when two keys are pressed at the same time
I answered your question in my answer below, look for the EDIT.
May
1
revised Detect when two keys are pressed at the same time
Added answer
May
1
suggested approved edit on Detect when two keys are pressed at the same time