| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | 2 hours ago | |
| stats | profile views | 26 |
I am Game Developer works in :
Computer Graphics ( Animation , graphics programmer ).
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3h |
comment |
Damage indicator screen overlay greeeeeeeeeeeeeeeeeeeeeeat , thaaaaanks very much I will try it |
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3h |
accepted | Damage indicator screen overlay |
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3h |
comment |
Damage indicator screen overlay Code Assassin thaaaanks brother :) |
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18h |
comment |
Damage indicator screen overlay thanks Mutoh , Ok I know the strategy , but I am not graphics programmer so if you can just post any code you have :) |
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18h |
asked | Damage indicator screen overlay |
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1d |
comment |
enemy View Range , chase player AI4G.com , I tried it before :/ I am working with XNA 4.0 not Directx , by the way can you post the code of seek and wander ( just general steps ) , the code you posted for seek the enemy detect me but not moving toward me but instead moving at his position !! |
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1d |
comment |
enemy View Range , chase player Thaaaanks pctroll !!!!!! , the most great answer I had ever get ! thanks , Ok for the last one (Q1) , can you give general code (3D) about making rectangle and check if I am inside because as you said this is the most cheap ! :) |
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1d |
accepted | enemy View Range , chase player |
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2d |
comment |
enemy View Range , chase player no , it's not , the previous question was about general thing , but here I want to be more specific , some one told me to ask this in another question ! |
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2d |
comment |
enemy View Range , chase player 3D Sidar , I edit the post :) thanks |
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2d |
comment |
enemy View Range , chase player sorry Sidar , always forget to post 3D OR 2D :/ |
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2d |
comment |
chasing , zone range Ok , I had post them :) , I hope you will say what you Know about them :) |
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2d |
asked | enemy View Range , chase player |
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2d |
comment |
chasing , zone range thaaanks Philipp sorry :) I will mentioned it in the next time, I will post another question Ok later on , now for the first problem ( zone range ) , enemy moves in another direction , how to make it move toward me ? 2 : As the second picture shown , If I want to make view range ( 40 degree ) in front of each enemy for example , if in the view range then attak . 3 : Phillip , the last question is if I want to make enemy walk a little bit around his position ( from -10 to 10 ) for example , i.e as he is searching for some one , can you give me just steps ! thanks |
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2d |
comment |
chasing , zone range Philipp it works , again I want it for 3D , then how to make enemy goes in the direction of player ? |
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2d |
comment |
chasing , zone range thanks very very much sorry Jimmy , Cong :) I want it for 3D if you can with view angle instead of circle if you can |
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2d |
revised |
chasing , zone range added 162 characters in body |
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2d |
comment |
chasing , zone range Thanks Phulipp so much , but sorry I want this for 3D instead :) if you can pls |
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2d |
asked | chasing , zone range |
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Mar 12 |
comment |
Collision shape and Model problem yeah , I used convex hull and transform it with any collapsible model as simple as that !! 1 : I import all my models 2 : I create mesh from each model 3 : I create convex hull entity by the mesh I created before 4 : When Draw the Models in the Draw methode send the convex hull transformation matrix according with the model matrix . |

