1,490 reputation
1821
bio website liquidfyre.com
location Illinois
age 27
visits member for 3 years, 9 months
seen Feb 22 at 7:44
I enjoy writing games to improve my coding skills. I also make Facebook games as a hobby.

Dec
7
comment Fastest bit-blit in C#?
@AttackingHobo Well, with that information I won't argue with your need, but in general you should have to explain. No offense, but should everyone take your word for it that you know what you're doing and need the performance? Plenty of people ask "how do I do X" when really what they want is "how do I solve this problem", and the resulting comments ask for explanation so they don't mistakenly head down the wrong path.
Dec
7
answered Fastest bit-blit in C#?
Nov
29
awarded  Nice Answer
Nov
22
accepted Are there existing FOSS component-based frameworks?
Oct
28
comment Fundamental physics component(s) in component-based game engine
I agree with this. You should split the objects into two categories, the actually movable ones, and ones invisibly anchored to the environment, so they affect other objects, but don't move.
Oct
28
comment Are there existing FOSS component-based frameworks?
Well, I wrote one in C# for my own project. Maybe we could all contribute?
Oct
27
asked Are there existing FOSS component-based frameworks?
Oct
25
answered How should I isolate game entities with their concrete Drawable components (in C#)?
Oct
24
awarded  Nice Question
Oct
18
comment What should a game have in order to keep humans playing it?
I learned this as "easy to learn, difficult to master." This is exactly why Super Smash Bros. Melee is so popular. It does that perfectly.
Oct
14
comment Number of Impressions on Admob for revenue
It's certainly possible. My first facebook app peaked at around $200 a day, and that was with 80k active users. Only lasted for about 2 months though.
Oct
13
answered Tile coordinates
Oct
12
answered How to choose a success and failure sound
Oct
1
comment What are the biggest pitfalls to consider when developing a new game?
This nearly killed one of my FB games. It's packed with features, but the whole thing feels half-assed overall.
Sep
19
awarded  Scholar
Sep
19
accepted Lighting Objects with Textures - OpenGL
Sep
19
accepted How can I make a good-looking explosion particle effect?
Sep
14
comment Balance in online PvP games
I like this solution. The only catch with my setup is that people can conquer each other's cities, so using city distance doesn't work as a wilderness metric. I'd have to come up with another measure for it.
Sep
14
asked Balance in online PvP games
Sep
2
answered Lighting Objects with Textures - OpenGL