1,535 reputation
1923
bio website liquidfyre.com
location Illinois
age 27
visits member for 4 years, 5 months
seen Dec 11 at 19:47
I enjoy writing games to improve my coding skills. I also make Facebook games as a hobby.

Dec
30
awarded  Commentator
Dec
30
comment Playing NSF music in FMOD.net
also note about file size: I can't use smaller formats like mp3 because they have buffers that prevent smooth looping from ever working properly.
Dec
30
comment Playing NSF music in FMOD.net
no, I explicitly want to play nsf files. I am making a game, and right now it does use wav files. The issue with that is that 1. wav files are much much larger in file size, so distribution is a pain, and 2. looping properly requires the wav files to be edited just right so it sounds clean. An NSF has neither of these problems, and also doesn't require conversion (the musicians in the project write NSF).
Dec
30
asked Playing NSF music in FMOD.net
Dec
16
comment Forcing one projectile to follow close behind an initial projectile
@meds It should work. Do you mean that the second one should follow the exact path that the first one took? In that case it's much more complicated. If you just want the second to follow the first like a homing missile, then this solution works. But it would probably follow a different path than the first.
Dec
7
comment Fastest bit-blit in C#?
@AttackingHobo Well, with that information I won't argue with your need, but in general you should have to explain. No offense, but should everyone take your word for it that you know what you're doing and need the performance? Plenty of people ask "how do I do X" when really what they want is "how do I solve this problem", and the resulting comments ask for explanation so they don't mistakenly head down the wrong path.
Dec
7
answered Fastest bit-blit in C#?
Nov
29
awarded  Nice Answer
Nov
22
accepted Are there existing FOSS component-based frameworks?
Oct
28
comment Fundamental physics component(s) in component-based game engine
I agree with this. You should split the objects into two categories, the actually movable ones, and ones invisibly anchored to the environment, so they affect other objects, but don't move.
Oct
28
comment Are there existing FOSS component-based frameworks?
Well, I wrote one in C# for my own project. Maybe we could all contribute?
Oct
27
asked Are there existing FOSS component-based frameworks?
Oct
25
answered How should I isolate game entities with their concrete Drawable components (in C#)?
Oct
24
awarded  Nice Question
Oct
18
comment What should a game have in order to keep humans playing it?
I learned this as "easy to learn, difficult to master." This is exactly why Super Smash Bros. Melee is so popular. It does that perfectly.
Oct
14
comment Number of Impressions on Admob for revenue
It's certainly possible. My first facebook app peaked at around $200 a day, and that was with 80k active users. Only lasted for about 2 months though.
Oct
13
answered Tile coordinates
Oct
12
answered How to choose a success and failure sound
Oct
1
comment What are the biggest pitfalls to consider when developing a new game?
This nearly killed one of my FB games. It's packed with features, but the whole thing feels half-assed overall.
Sep
19
awarded  Scholar