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  • 0 posts edited
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  • 9 votes cast
Jul
6
revised Separating logic and data in browser game
added 220 characters in body
Jul
6
asked Separating logic and data in browser game
Jun
30
awarded  Nice Question
May
30
awarded  Nice Answer
May
12
comment Game states affecting each other's objects
There are other cutscenes like the intro scenes with text, music, and animation; are you saying this is a totally different type of cutscene and they should be considered separate?
May
12
asked Game states affecting each other's objects
May
11
comment Feasible 4D first person gameplay
I could imagine running down a hallway at a 45 degree angle in the X-W plane, so as you move the walls go with you. Sounds interesting.
May
11
comment Feasible 4D first person gameplay
Should I stick to using cross sections instead of projections? And by rotating off axis, do you mean that normal XYZ movement can also move in W because you aren't orthogonal to the W axis?
May
11
comment Feasible 4D first person gameplay
@Tim Good idea, but it'll have to wait a bit for me to get home and put it together.
May
11
comment Feasible 4D first person gameplay
Interestingly enough, I've made demos of "free 3D space" spaceship games where you aren't confined by a notion of "up". It is indeed disorienting.
May
11
comment Feasible 4D first person gameplay
@Joe made an edit to attempt to clarify. The question was at the end, asking what is a feasible approach that isn't too confusing, and what has been done successfully before. Seems I'm notoriously bad on SE at writing non-technical questions.
May
11
revised Feasible 4D first person gameplay
shorten and remove cruft, clarify question
May
11
asked Feasible 4D first person gameplay
Apr
6
awarded  Good Question
Mar
25
comment How can I design good continuous (seamless) tiles?
there's another good article about this subject here: gas13.ru/v3/tutorials/sywtbapa_obliterating_grid.php
Feb
4
awarded  Popular Question
Jan
30
awarded  Taxonomist
Nov
28
awarded  Self-Learner
Aug
23
comment How to get object to lose less velocity as its speed increases
This should be accepted - it's correct, realistic, easy to implement, and will handle all cases of object and block mass and velocity.
Jul
27
awarded  Populist