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answered Obstacle Avoidance With Walls in C#
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comment Obstacle Avoidance With Walls in C#
So if I'm reading this right, LocalPos is the wall's position relative to the player. But then you say the Y value is 120. If the wall is 120 units away from the player and the bound is only 25, why are you expecting it to detect a possible collision?
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comment Separating logic and data in browser game
CombatantData doesn't really duplicate entity data, it includes state of the entity in combat, like current health and any status effects on it.
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revised Separating logic and data in browser game
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