1,530 reputation
1922
bio website liquidfyre.com
location Illinois
age 27
visits member for 4 years
seen 23 hours ago
I enjoy writing games to improve my coding skills. I also make Facebook games as a hobby.

Jul
14
awarded  Yearling
Jul
2
awarded  Curious
Jun
26
answered Obstacle Avoidance With Walls in C#
Jun
26
comment Obstacle Avoidance With Walls in C#
So if I'm reading this right, LocalPos is the wall's position relative to the player. But then you say the Y value is 120. If the wall is 120 units away from the player and the bound is only 25, why are you expecting it to detect a possible collision?
Mar
26
awarded  Popular Question
Jan
28
awarded  Notable Question
Oct
13
awarded  Popular Question
Oct
11
awarded  Popular Question
Jul
14
awarded  Yearling
Mar
14
awarded  Notable Question
Oct
17
awarded  Nice Question
Oct
17
awarded  Popular Question
Jul
14
awarded  Yearling
Jul
6
comment Separating logic and data in browser game
CombatantData doesn't really duplicate entity data, it includes state of the entity in combat, like current health and any status effects on it.
Jul
6
revised Separating logic and data in browser game
added 220 characters in body
Jul
6
asked Separating logic and data in browser game
Jun
30
awarded  Nice Question
May
30
awarded  Nice Answer
May
12
comment Game states affecting each other's objects
There are other cutscenes like the intro scenes with text, music, and animation; are you saying this is a totally different type of cutscene and they should be considered separate?
May
12
asked Game states affecting each other's objects