1,490 reputation
1821
bio website liquidfyre.com
location Illinois
age 27
visits member for 3 years, 9 months
seen Feb 22 at 7:44
I enjoy writing games to improve my coding skills. I also make Facebook games as a hobby.

Mar
26
awarded  Popular Question
Jan
28
awarded  Notable Question
Oct
13
awarded  Popular Question
Oct
11
awarded  Popular Question
Jul
14
awarded  Yearling
Mar
14
awarded  Notable Question
Oct
17
awarded  Nice Question
Oct
17
awarded  Popular Question
Jul
14
awarded  Yearling
Jul
6
comment Separating logic and data in browser game
CombatantData doesn't really duplicate entity data, it includes state of the entity in combat, like current health and any status effects on it.
Jul
6
revised Separating logic and data in browser game
added 220 characters in body
Jul
6
asked Separating logic and data in browser game
Jun
30
awarded  Nice Question
May
30
awarded  Nice Answer
May
12
comment Game states affecting each other's objects
There are other cutscenes like the intro scenes with text, music, and animation; are you saying this is a totally different type of cutscene and they should be considered separate?
May
12
asked Game states affecting each other's objects
May
11
comment Feasible 4D first person gameplay
I could imagine running down a hallway at a 45 degree angle in the X-W plane, so as you move the walls go with you. Sounds interesting.
May
11
comment Feasible 4D first person gameplay
Should I stick to using cross sections instead of projections? And by rotating off axis, do you mean that normal XYZ movement can also move in W because you aren't orthogonal to the W axis?
May
11
comment Feasible 4D first person gameplay
@Tim Good idea, but it'll have to wait a bit for me to get home and put it together.
May
11
comment Feasible 4D first person gameplay
Interestingly enough, I've made demos of "free 3D space" spaceship games where you aren't confined by a notion of "up". It is indeed disorienting.