121 reputation
2
bio website
location Budapest, Hungary
age 32
visits member for 2 years, 8 months
seen Mar 17 at 8:44

My name is David Karnok and I am a PhD student specializing in production/manufacturing and supply chain informatics.

I am a research assistant of the Engineering and Management Intelligence laboratory (EMI) in MTA SZTAKI. I have been a Java developer for more than 9 years now, and before that I spent 6 years with Delphi.


Sep
24
awarded  Autobiographer
Mar
5
comment RTS game diplomacy heuristics
@BlueWolf on one hand, computer needs to chose one of the options if the player approaches it: player offers alliance, computer might accept or turn it down. On the other hand, the computer should approach the player from time to time with similar options, e.g., ranging from alliance down to war. The original had already some score points associated with all available diplomatic option and outcome.
Mar
5
comment RTS game diplomacy heuristics
No no, that's the trivial part once the relation scoring is in place: I currently prioritize target based on the relation with that race. What I need is a method or heuristics for the AI to respond to a diplomatic offer from the user. For example. If the AI is in bad shape and the player seems to be formidable, choose a more humble options: accept peace treaty, accept money offer, etc. Or if the AI feels powerful and the player weak, declare war on the player.
Mar
5
awarded  Student
Mar
4
comment RTS game diplomacy heuristics
I had trouble understanding and adapting GOAP literature for this game before. I went ahead by using heuristics and rule system derived from my and other players' behavior. But I always have to ask first whether proper methods exist before I reinvent the wheel.
Mar
4
asked RTS game diplomacy heuristics