103 reputation
2
bio website
location Canada
age 20
visits member for 2 years, 5 months
seen 2 days ago

I'm a (soon-to-be) university student who enjoys exploring, mostly using the Windows API with C++, and learning what all I can do.

I love playing around with things, so most things I make are smaller applications that do "neat" things I recently find out about or that stoop to any level to abuse C++ syntax to make it look like something else for fun.

I have plans to go through Direct3D in more detail than I have and I might end up with a couple of games and a half-decent wrapper from doing it.

Favourite IDEs:
CodeBlocks for single file non-projects that I can't do on Coliru.
VS2012/VS2013 for projects and modern Windows API, as well as C#.


May
16
comment How to prevent the “Too awesome to use” syndrome
Oh wow, that was a sad similarity between the beginning of my two comments. I'm not arguing any of the points of your excellent answer. I'm just adding my two cents on "what good does it do to have rare, one-shot items in the game at all? What game design purpose do they serve?" - I personally love when items are either hard to get or only given once and you have bragging rights for having them, whether they could help or not.
May
16
comment How to prevent the “Too awesome to use” syndrome
@NicolBolas, Well of course some have a function. I guess it just makes you feel better to be able to look and see that you didn't use that single awarded Master Ball on anything; you caught all legendaries the hard way and you have the item to show for it (bear with me and pretend trading didn't exist right from gen 1).
May
16
comment How to prevent the “Too awesome to use” syndrome
Well of course the point of having them in the game is for you to feel accomplished when you collect all of the limited items you can :) Not everyone is a perfectionist in that regard, but I do enjoy working toward that sort of thing.
May
7
comment Implementing a Turn-Based Game with Windows API Window Messages
I switched over to the game state and the problems I've had were solved. Just a few subtle things now. Is there a well-accepted book on the logic behind games? I'd really like to read one/some when I have the time.
May
7
awarded  Scholar
May
7
accepted Implementing a Turn-Based Game with Windows API Window Messages
May
4
comment Implementing a Turn-Based Game with Windows API Window Messages
For your curiosity, I got this idea from not actually having found a good game programming logic book to read. I don't really have the time to do that for this thing, but afterwards I sure would like a nice book on the concepts involved in game programming.
May
4
awarded  Supporter
May
4
comment Implementing a Turn-Based Game with Windows API Window Messages
I'll be trying it. I'll be back once I rewrite my code :p
May
4
comment Implementing a Turn-Based Game with Windows API Window Messages
@PetrAbdulin, I can sort of see it working, but the way it is at the moment, my nextTurn function calls itself to move on. Must I replace that function with a state-based switch executing from the main loop? I already have one for the windows, of course. I do find that article pretty good though. I might take a look through some other things on that site.
May
4
asked Implementing a Turn-Based Game with Windows API Window Messages