184 reputation
15
bio website mootations.info
location Prince Edward Island, Canada
age 42
visits member for 4 years, 5 months
seen May 5 '13 at 8:02

Worked on a couple of titles that saw the light of day. A couple that did not. Sick of working with egomaniacs and corporate types, so it's a good time to go indie.


Jul
28
awarded  Student
Apr
29
answered OSX Based Equivalents for Stacking Normal Maps?
Apr
28
comment bump mapping with 2 normal maps
Are you specifically looking for a way to do it in code? Or are you amenable to stacking and normalizing using an external tool?
Apr
28
asked OSX Based Equivalents for Stacking Normal Maps?
Sep
4
answered How to handle Multiple-accounts creation and cheating?
Sep
4
comment How to handle Multiple-accounts creation and cheating?
@Noctrine You realize that you can edit posts here after you submit them, don't you? Some people prefer to annotate their changes rather than make an invisible edit.
Sep
4
answered what can be done to improve the ultimate insane real time strategy game AI?
Aug
29
answered Where can I find good (well organized) examples of game code?
Aug
9
answered What's in a name?
Jul
22
awarded  Beta
Jul
20
comment Assets Management, database or versioning system?
Agreed on keeping the art assets and code assets in separate repos. You may also find that the artists are more reluctant to check something in than the coders, and not necessarily because they find the system intimidating. They may have 30 rough outlines of a concept and not want to submit until they've narrowed it down to something they like. Factor this into the production pipeline. If there's a technical director breathing down their neck to check in everything they'll spend more time in the repo than roughing things out.
Jul
20
answered As an Android dev, what should I keep in mind for porting to iPhone?
Jul
19
comment What things should an indie game developer never do?
Yeah, it really is. Truth, delivered with humor.
Jul
18
comment How to prepare a game for localization?
Ah, concatenated strings. What a pain in the ass. Works great in the native language for building variety quickly and easily. But then you get into a language with a different grammar and it's a complete failure. All the other points are good ones too. 'Settings' in German was 'Einstellungen', which devours quite a bit of extra screen space when you need it.
Jul
18
comment Automated testing of games
But players never do what you would expect a sane person to do. That's why you don't see stuff like the elevator glitches in Call of Duty until after release. Because there's a thousand guys all doing stuff that the developers and the testers never thought to try. As soon as someone creates the perfect simulation of an obsessive-compulsive 16 year old gamer we'll have reached the game development singularity :)
Jul
17
awarded  Supporter
Jul
16
awarded  Autobiographer
Jul
15
answered How to go about getting hired by a game company
Jul
15
answered Tools for creating 2d tile based maps
Jul
15
comment What is a good tool for producing animated sprites?
Is there anything ImageMagick can't do? :)