2,802 reputation
41854
bio website jessedorsey.com
location Detroit, MI
age 25
visits member for 4 years, 3 months
seen 33 mins ago

What I do [For a living]

I am a Software Developer.

What I do [Freetime]

Indie Game Designer / Developer | Freelance Web Developer


Contact Me

Twitter: http://twitter.com/noctrine

I Run Coro Studio

Website (Coming Soon I swear) - http://corostudio.com

Twitter - http://twitter.com/corostudio

Youtube - http://youtube.com/corostudio

DeviantArt - http://corostudio.deviantart.com

@noctrine

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33m
reviewed Leave Open Unity3D : Pause Menu - Android
Oct
17
reviewed No Action Needed Remove item after crafting
Oct
16
reviewed Close Incrase framerate in XNA
Oct
16
reviewed Close GLSL array with variable index?
Oct
16
reviewed No Action Needed What exactly does Unreal Engine 4's Class Wizard do?
Oct
15
reviewed Leave Closed How to create a sun (shining) and a moon in a 3D world? (Using specular light.)
Oct
15
reviewed No Action Needed How do you handle aspect ratio differences with Unity 2D?
Oct
14
reviewed Leave Open Move the Object in y-axis when the timer increases
Oct
13
revised How do I get the mouse coordinates relative to my whole scene with Monogame?
Trying to clarify the question.
Oct
13
reviewed No Action Needed using delta timing is causing shake
Oct
12
reviewed Leave Open Handling menu input in the GameStateManager sample
Oct
12
comment How to create a planet with a layer of water around it
I've closed this question for the reason that Anko has cited above. There are multiple different ways to achieve what you want and without a more rigid set of parameters we can't know how to help. I invite you to the GDSE chat to figure out what it is you want to do. chat.stackexchange.com/rooms/19/game-development
Oct
12
reviewed Approve suggested edit on How does making of games using game engines happen?
Oct
12
reviewed No Action Needed How do I procedurally create a directional light cone with an HTML canvas?
Oct
12
reviewed No Action Needed Why should I use a list of enemies instead of an array of enemies?
Oct
12
reviewed No Action Needed Why does my modern OpenGL heightmap render as line segments instead of faces?
Oct
9
revised What are the common techniques to translate game ideas into game mechanics?
rolled back to a previous revision
Oct
6
reviewed Reject and Edit suggested edit on Atmospheric scattering and sky geometry
Oct
6
revised Atmospheric scattering and sky geometry
edited body; edited title
Oct
6
revised Explaining vector math for a pendulum camera
rolled back to a previous revision