2,812 reputation
41854
bio website jessedorsey.com
location Detroit, MI
age 25
visits member for 4 years, 4 months
seen 20 hours ago

What I do [For a living]

I am a Software Developer.

What I do [Freetime]

Indie Game Designer / Developer | Freelance Web Developer


Contact Me

Twitter: http://twitter.com/noctrine

I Run Coro Studio

Website (Coming Soon I swear) - http://corostudio.com

Twitter - http://twitter.com/corostudio

Youtube - http://youtube.com/corostudio

DeviantArt - http://corostudio.deviantart.com

@noctrine

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Nov
13
reviewed Close Shipping images with a C++ program
Nov
13
reviewed Leave Open How can I place the player into a 360° video in UE4?
Nov
13
reviewed Leave Open How to make custom shaped holes in terrain
Nov
13
reviewed No Action Needed HLSL: An array of textures and sampler states
Oct
31
reviewed No Action Needed Formula for Planetary Alignment
Oct
31
reviewed No Action Needed Loading Song in MonoGame Windows
Oct
21
reviewed Leave Open Unity3D : Pause Menu - Android
Oct
17
reviewed No Action Needed Remove item after crafting
Oct
16
reviewed Close Incrase framerate in XNA
Oct
16
reviewed No Action Needed What exactly does Unreal Engine 4's Class Wizard do?
Oct
15
reviewed No Action Needed How do you handle aspect ratio differences with Unity 2D?
Oct
14
reviewed Leave Open Move the Object in y-axis when the timer increases
Oct
13
revised How do I get the mouse coordinates relative to my whole scene with Monogame?
Trying to clarify the question.
Oct
13
reviewed No Action Needed using delta timing is causing shake
Oct
12
reviewed Leave Open Handling menu input in the GameStateManager sample
Oct
12
reviewed Approve suggested edit on How does making of games using game engines happen?
Oct
12
reviewed No Action Needed How do I procedurally create a directional light cone with an HTML canvas?
Oct
12
reviewed No Action Needed Why should I use a list of enemies instead of an array of enemies?
Oct
12
reviewed No Action Needed Why does my modern OpenGL heightmap render as line segments instead of faces?
Oct
9
revised What are the common techniques to translate game ideas into game mechanics?
rolled back to a previous revision