647 reputation
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bio website twitter.com/lucasdnd
location
age 25
visits member for 1 year, 2 months
seen 5 hours ago
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Currently creating a 2D isometric strategy game using Java and Slick2D. Feel free to contact me on my email.


Apr
24
answered Splitting tileset into individual tiles
Apr
8
awarded  Notable Question
Apr
8
comment Float or int for currency?
Just a disclaimer: I changed the correct answer to this one because it ended up being what I used. It's much simpler and in the context of such a simple game, the unaccounted decimals don't really matter.
Apr
8
accepted Float or int for currency?
Apr
2
answered Lwjgl Random 2D Map Generation
Apr
1
comment Is game development a no money field?
Great answer. Working on an indie project myself, I can relate to most of the topics you presented.
Mar
22
comment How to create levels (tile maps)
Judging by the way you wrote the names of the classes and the fact you want to build one level per class, I'd say you should probably start learning Java first. Get used to the language, then learn object oriented programming. Otherwise you're gonna have a hard time starting with gamedev.
Mar
6
awarded  Excavator
Mar
6
revised One- to Two-Week Game Competition
Updated the link to Seven Day Roguelike.
Mar
6
suggested suggested edit on One- to Two-Week Game Competition
Feb
28
awarded  Yearling
Feb
3
comment TiledMaps and real objects
Haha no problem. These things can be complicated to explain. The thing is that we have different views on how to desing the tilemap and the level. I don't think I can help you any further from here (I'm on my phone right now), but you should read around the internet how people solved similar problems.
Feb
3
comment TiledMaps and real objects
Why would you want to loop through them?
Feb
3
awarded  Commentator
Feb
3
comment TiledMaps and real objects
You want to loop through which objects? The Tiles in the map or the gameplay objects (star, coin)? The Tiles should have a simple bidimensional int array (x, y) that you can loop through. If you want to loop through a list of your gameplay objects, you should create this array and add all of your coins and stars and mushrooms to it. That way you can always loop through them.
Feb
3
comment TiledMaps and real objects
Hey, NSAddict. Do you want to know how to create the object layer, how to create the game objects or how to place them in this layer? I don't think I fully understand your question so if you could clarify it, I can edit my answer to help you better. Thanks.
Feb
3
answered TiledMaps and real objects
Jan
18
comment Slick2D Isometric TiledMap Rendering Problem
Did you check the position and size of the tiles? They seem misplaced with the grid in the first image.
Jan
17
comment Slick2D Isometric TiledMap Rendering Problem
Arminb, how many layers are there in your map? Also, notice how the tiles are slightly misplaced in the grid in your first image. You should probably check the tiles' size and placement in Tiled.
Jan
16
awarded  Enthusiast