757 reputation
615
bio website twitter.com/lucasdnd
location
age 26
visits member for 2 years, 9 months
seen Dec 18 at 15:45

Programmer, game developer.

Currently making Awesome Game Store.


Oct
30
awarded  Favorite Question
Sep
24
awarded  Autobiographer
May
27
comment Why do we use the Pythagorean theorem in game physics?
I made a little interactive demo of the Pythagorean Theorem, using it to calculate distances and check for collisions. It may be helpful: lucastulio.tumblr.com/post/79909961404/…
Feb
28
awarded  Yearling
Feb
5
comment Getting entity type object
You can, if they all inherit from the same super type. Let's say the super type is Shape. Shape would have 3 subclasses: Rectangle, Circle and Square. Then you can create an ArrayList<Shape>. You should look into Inheritance and other OOP concepts.
Jan
21
answered Isometric objects are mapped incorrect angle, but the map is fine. What am I missing?
Jan
21
answered How much mathematics is involved in video game development?
Jan
21
revised How do I detect and handle collisions using a tile property with Slick2D?
deleted 18 characters in body
Dec
1
awarded  Popular Question
Sep
30
comment How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game?
I like the approach, although I feel like Constitution may be the appropriate attribute here, instead of Strength. A Wizard with more Constitution would be able to cast more spells before becoming exhausted.
Jul
19
comment How do I detect and handle collisions using a tile property with Slick2D?
It seems like you are not instantiating your map object and we're starting to get a little off topic here. You should learn to run your game on debug mode to easily fix these kinds of errors. If you're using Eclipse, it's quite easy. A few minutes on Google and you'll master it.
Jul
19
comment How do I detect and handle collisions using a tile property with Slick2D?
I updated my answer explaining this. You'll keep using the intersects method, but now you'll test it against the List of Rectangles in the TiledMap.
Jul
19
revised How do I detect and handle collisions using a tile property with Slick2D?
deleted 331 characters in body
Jul
19
revised TiledMaps and real objects
deleted 3 characters in body
Jul
19
comment How do I detect and handle collisions using a tile property with Slick2D?
In my example, the tile property reader is inside a Class that extends Slick's TiledMap. It's just a matter of where your TiledMap object is.
Jul
18
answered Why does my collision implementation cause my player to “bounce” when a collision occurs?
Jul
18
revised How do I detect and handle collisions using a tile property with Slick2D?
added 20 characters in body
Jul
18
revised How do I detect and handle collisions using a tile property with Slick2D?
added 2203 characters in body
Jul
18
revised How do I detect and handle collisions using a tile property with Slick2D?
added 2203 characters in body
Jul
18
answered How do I detect and handle collisions using a tile property with Slick2D?