| bio | website | twitter.com/lucasdnd |
|---|---|---|
| location | ||
| age | 25 | |
| visits | member for | 1 year, 2 months |
| seen | 5 hours ago | |
| stats | profile views | 18 |
Currently creating a 2D isometric strategy game using Java and Slick2D. Feel free to contact me on my email.
|
Apr 24 |
answered | Splitting tileset into individual tiles |
|
Apr 8 |
awarded | Notable Question |
|
Apr 8 |
comment |
Float or int for currency? Just a disclaimer: I changed the correct answer to this one because it ended up being what I used. It's much simpler and in the context of such a simple game, the unaccounted decimals don't really matter. |
|
Apr 8 |
accepted | Float or int for currency? |
|
Apr 2 |
answered | Lwjgl Random 2D Map Generation |
|
Apr 1 |
comment |
Is game development a no money field? Great answer. Working on an indie project myself, I can relate to most of the topics you presented. |
|
Mar 22 |
comment |
How to create levels (tile maps) Judging by the way you wrote the names of the classes and the fact you want to build one level per class, I'd say you should probably start learning Java first. Get used to the language, then learn object oriented programming. Otherwise you're gonna have a hard time starting with gamedev. |
|
Mar 6 |
awarded | Excavator |
|
Mar 6 |
revised |
One- to Two-Week Game Competition Updated the link to Seven Day Roguelike. |
|
Mar 6 |
suggested | suggested edit on One- to Two-Week Game Competition |
|
Feb 28 |
awarded | Yearling |
|
Feb 3 |
comment |
TiledMaps and real objects Haha no problem. These things can be complicated to explain. The thing is that we have different views on how to desing the tilemap and the level. I don't think I can help you any further from here (I'm on my phone right now), but you should read around the internet how people solved similar problems. |
|
Feb 3 |
comment |
TiledMaps and real objects Why would you want to loop through them? |
|
Feb 3 |
awarded | Commentator |
|
Feb 3 |
comment |
TiledMaps and real objects You want to loop through which objects? The Tiles in the map or the gameplay objects (star, coin)? The Tiles should have a simple bidimensional int array (x, y) that you can loop through. If you want to loop through a list of your gameplay objects, you should create this array and add all of your coins and stars and mushrooms to it. That way you can always loop through them. |
|
Feb 3 |
comment |
TiledMaps and real objects Hey, NSAddict. Do you want to know how to create the object layer, how to create the game objects or how to place them in this layer? I don't think I fully understand your question so if you could clarify it, I can edit my answer to help you better. Thanks. |
|
Feb 3 |
answered | TiledMaps and real objects |
|
Jan 18 |
comment |
Slick2D Isometric TiledMap Rendering Problem Did you check the position and size of the tiles? They seem misplaced with the grid in the first image. |
|
Jan 17 |
comment |
Slick2D Isometric TiledMap Rendering Problem Arminb, how many layers are there in your map? Also, notice how the tiles are slightly misplaced in the grid in your first image. You should probably check the tiles' size and placement in Tiled. |
|
Jan 16 |
awarded | Enthusiast |