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 Yearling
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Jul
21
comment Box2D collision between dynamic body
What @Jon said except in Libgdx you want bodyDef.type = BodyType.KinematicBody.
Mar
16
revised What Java class should I use to represent a Vector?
added 4 characters in body
Feb
28
awarded  Yearling
Feb
24
revised What Java class should I use to represent a Vector?
added 481 characters in body
Sep
24
awarded  Autobiographer
Jul
17
comment Creating a seamlessly looping 2D multiplayer level?
Are players allowed to move backwards to a previous area?
Mar
7
comment How can I measure the weight in Farseer?
Do u know their masses and gravity accel? mg?
Mar
1
answered Creating an array to manage terrain
Feb
28
awarded  Yearling
Oct
27
comment Multi Threading - How to split the tasks
gamedev.stackexchange.com/questions/7338/…
Oct
19
comment Why is SpriteBatch.end() generating null pointer exception in this code?
What type is getImage()?
Aug
21
answered SDL tiles rendering
Aug
17
awarded  Critic
Aug
14
comment Graphics card settings tampering with my Java game
It seems strange that graphics settings could affect your collision logic. Are you sure you're properly decoupling your rendering rate from "game" rate?
Aug
14
comment Libgdx , how to get mouse position relative to a Tiled Map
You should probably mark your question as "answered" by accepting your own answer here.
Jul
6
comment How to create a main menu using java swing
Sounds like a question for Google. Check out zetcode.com/tutorials/javaswingtutorial
Jul
3
answered How to set to fullscreen in GLFW3?
Jul
3
answered How to correctly Dispose a SourceVoice once its finished
Jul
3
comment How to correctly Dispose a SourceVoice once its finished
Can you post the error?
Jun
27
comment How to manage a multiplayer asynchronous environment in a game
So technically this is not really turn based then?