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Software Engineering student at University of Waterloo


May
7
comment 2D Indie : From scratch, engine or maker?
This really depends on the requirement of your game and you choosing the correct technology. Most games engines tend to be taylored toward specific types of games. Example, cocos2D contains Box2D wrapper for 2D physics (which games like Angry Birds take advantage of), but it may not be suitable some games like Mario in which realistic-ish physics is not desired (such as jumping in traditional Mario platformer games).
May
4
revised LibGdx : Animations not working on custom actor
added 136 characters in body
May
4
comment LibGdx : Animations not working on custom actor
Ok, you may want to look at the source of Actor class since you're overriding act() which probably does more complex stuff than what you got there. Try calling super.act() first.
May
4
answered LibGdx : Animations not working on custom actor
Apr
26
comment LIBGDX Decal touch events
As far as I know, there is no built-in support for clicking decals in LibGDX at the moment. You'll likely need to implement this yourself by transform screen coords to model coords using things like camera.unproject(..) and so forth...
Apr
24
comment How would one create a “start button” on a website similar to some Korean games?
If I remember correctly, this game does what you describe. dungeonfighter.nexon.net I don't have this installed anymore so I can't confirm.
Apr
22
revised LibGdx: How do I combine 2 GestureListener objects from 2 seperate classes into 1 GestureDetector
typo
Apr
22
comment Smoothing Heightmap Data
Hmm.. I don't know anything about perlin noise. I'm kinda curious how that stuff works though so I might take a look at it later though. Hopefully someone knows that stuff well already and give a better answer.
Apr
22
answered LibGdx: How do I combine 2 GestureListener objects from 2 seperate classes into 1 GestureDetector
Apr
22
answered Smoothing Heightmap Data
Apr
21
comment How do I implement movement in a WPF Adventure game?
I agree with @AndrewRussell about WPF not being good for games. Here is a very involved WPF game example, codeproject.com/Articles/174736/Snail-Quest . Maybe you can take a look at how the Snail Character's movement is implemented.
Apr
21
answered MVC with looping view
Apr
6
comment Switching from OpenGL ES 1.0 to 2.0
Take a look at: gamedev.stackexchange.com/questions/1530/…
Mar
17
comment Words matching system
To add, MongoDB is probably used to pull data from a server on the web, not store something locally.
Mar
17
comment Words matching system
The tech to use for database is ur choice. In terms of comparing answers, they probably have a list of possible answers. Ex. Sport word starting with B, they might have a list like {Basketball, Baseball, ... } stored, it then just comes down to exact string comparison.
Mar
17
answered Words matching system
Mar
17
revised Is a HashTable the best way to store replay data in C#?
Fixed bug in code
Mar
16
revised Is a HashTable the best way to store replay data in C#?
added 433 characters in body
Mar
16
answered Is a HashTable the best way to store replay data in C#?
Mar
10
answered Tile Maps in Java JFrame Game