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| visits | member for | 1 year, 2 months |
| seen | 16 hours ago | |
| stats | profile views | 60 |
Software Engineering student at University of Waterloo
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May 7 |
comment |
2D Indie : From scratch, engine or maker? This really depends on the requirement of your game and you choosing the correct technology. Most games engines tend to be taylored toward specific types of games. Example, cocos2D contains Box2D wrapper for 2D physics (which games like Angry Birds take advantage of), but it may not be suitable some games like Mario in which realistic-ish physics is not desired (such as jumping in traditional Mario platformer games). |
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May 4 |
revised |
LibGdx : Animations not working on custom actor added 136 characters in body |
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May 4 |
comment |
LibGdx : Animations not working on custom actor Ok, you may want to look at the source of Actor class since you're overriding act() which probably does more complex stuff than what you got there. Try calling super.act() first. |
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May 4 |
answered | LibGdx : Animations not working on custom actor |
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Apr 26 |
comment |
LIBGDX Decal touch events As far as I know, there is no built-in support for clicking decals in LibGDX at the moment. You'll likely need to implement this yourself by transform screen coords to model coords using things like camera.unproject(..) and so forth... |
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Apr 24 |
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How would one create a “start button” on a website similar to some Korean games? If I remember correctly, this game does what you describe. dungeonfighter.nexon.net I don't have this installed anymore so I can't confirm. |
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Apr 22 |
revised |
LibGdx: How do I combine 2 GestureListener objects from 2 seperate classes into 1 GestureDetector typo |
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Apr 22 |
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Smoothing Heightmap Data Hmm.. I don't know anything about perlin noise. I'm kinda curious how that stuff works though so I might take a look at it later though. Hopefully someone knows that stuff well already and give a better answer. |
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Apr 22 |
answered | LibGdx: How do I combine 2 GestureListener objects from 2 seperate classes into 1 GestureDetector |
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Apr 22 |
answered | Smoothing Heightmap Data |
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Apr 21 |
comment |
How do I implement movement in a WPF Adventure game? I agree with @AndrewRussell about WPF not being good for games. Here is a very involved WPF game example, codeproject.com/Articles/174736/Snail-Quest . Maybe you can take a look at how the Snail Character's movement is implemented. |
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Apr 21 |
answered | MVC with looping view |
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Apr 6 |
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Switching from OpenGL ES 1.0 to 2.0 Take a look at: gamedev.stackexchange.com/questions/1530/… |
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Mar 17 |
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Words matching system To add, MongoDB is probably used to pull data from a server on the web, not store something locally. |
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Mar 17 |
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Words matching system The tech to use for database is ur choice. In terms of comparing answers, they probably have a list of possible answers. Ex. Sport word starting with B, they might have a list like {Basketball, Baseball, ... } stored, it then just comes down to exact string comparison. |
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Mar 17 |
answered | Words matching system |
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Mar 17 |
revised |
Is a HashTable the best way to store replay data in C#? Fixed bug in code |
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Mar 16 |
revised |
Is a HashTable the best way to store replay data in C#? added 433 characters in body |
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Mar 16 |
answered | Is a HashTable the best way to store replay data in C#? |
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Mar 10 |
answered | Tile Maps in Java JFrame Game |