1,031 reputation
413
bio website theunderflow.tumblr.com
location Sao Paulo, Brazil
age 23
visits member for 2 years, 9 months
seen yesterday

Nov
24
answered Overload how an object instance of a class is treated when used
Oct
28
answered How unity works on Web
Sep
1
comment glsl shader to allow color change of skydome ogre3d
If I recall correctly, in c++ 135/255 is an int division and the result will be rounded
Aug
9
answered C++ OpenGL / SDL2 VBO — Depth problem / Transparency
Jul
28
answered Stats for testing a renderer
Jul
28
comment Stats for testing a renderer
@Anko well, not really. I know how many vertices I have in a given scene and the fps too. I want to know whats the usual amount of data a renderer is suposed to be able to render without framerate loss.
Jul
28
asked Stats for testing a renderer
Jul
7
comment How to check for collisions in “diagonal” tiles?
Why not allow the pathfinder to find a path between D1 and B even if C1 and C2 are blocked?
Jul
7
comment How does Texture Mapping work?
@Odie you can ask a new question about generating uvs in runtime, its an extensive topic and I don't know enough about it answer here.
Jul
7
comment How does Texture Mapping work?
If the model-maker does not give (u,v) coordinates you can pick other methods to calculate it (like sphere/cube projection/etc0, but in the end you will still end up using uv coordinates for each vertex.
Jul
7
answered How does Texture Mapping work?
Apr
14
comment Render scene twice in OpenGL, overlay second render with tranparency
You could render the scene in two different render-to-textures and combine in a shader on a third pass, but that would probably be slower than just using alpha on the second pass.
Apr
4
comment How are vertices determined complex geometries in an ever changing game state
You dont (usually) mess with the vertices after they are in memory, what you do is use a shader and matrix transformations to move your objects around
Apr
2
awarded  Popular Question
Feb
28
awarded  Yearling
Jan
28
comment Mesh with quads to triangle mesh
This is the right way to do it, don't know why anyone would recommend a script to the OP.
Dec
6
comment How to nerf something without the player community hating you?
Speaking as a player, balancing other things up is usually the way to go. An example, a game I play has this "overpowered" ability, and if you want to be competitive you must use it, but it is only overpowered because the rest of the abilities are boring and most of them have no use, if they were changed, people would probably use other abilities too.
Oct
13
comment Advantages and disadvantages of LWJGL for a beginner?
I posted and answer to your question. Just a minor nitpick tho: Java's drawing functions are actually higher level than OpenGL, so you woudn't be actually doing everything yourself, but using what is already there. OpenGL on the other hand does very little, using it would be closer to doing everything yourself.
Oct
13
answered Advantages and disadvantages of LWJGL for a beginner?
Oct
13
comment Advantages and disadvantages of LWJGL for a beginner?
What do you mean by "doing everything yourself"? The only thing lower than using OpenGL/LWJGL is writing your own software renderer and that is not (usually) part of making a game. If you want to make a game I don't think even LWJGL is even a good choice for you, you should probably find a 2D framework for Java and use that.