926 reputation
413
bio website game-developer.tumblr.com
location Sao Paulo, Brazil
age 22
visits member for 2 years, 1 month
seen Apr 16 at 19:17

I'm a programmer and a 3D artist with a part-time internship. Right now I'm learning OpenGL and C++ and hoping to get a job with game development.


Apr
14
comment Render scene twice in OpenGL, overlay second render with tranparency
You could render the scene in two different render-to-textures and combine in a shader on a third pass, but that would probably be slower than just using alpha on the second pass.
Apr
4
comment How are vertices determined complex geometries in an ever changing game state
You dont (usually) mess with the vertices after they are in memory, what you do is use a shader and matrix transformations to move your objects around
Apr
2
awarded  Popular Question
Feb
28
awarded  Yearling
Jan
28
comment Mesh with quads to triangle mesh
This is the right way to do it, don't know why anyone would recommend a script to the OP.
Dec
6
comment How to nerf something without the player community hating you?
Speaking as a player, balancing other things up is usually the way to go. An example, a game I play has this "overpowered" ability, and if you want to be competitive you must use it, but it is only overpowered because the rest of the abilities are boring and most of them have no use, if they were changed, people would probably use other abilities too.
Oct
13
comment Advantages and disadvantages of LWJGL for a beginner?
I posted and answer to your question. Just a minor nitpick tho: Java's drawing functions are actually higher level than OpenGL, so you woudn't be actually doing everything yourself, but using what is already there. OpenGL on the other hand does very little, using it would be closer to doing everything yourself.
Oct
13
answered Advantages and disadvantages of LWJGL for a beginner?
Oct
13
comment Advantages and disadvantages of LWJGL for a beginner?
What do you mean by "doing everything yourself"? The only thing lower than using OpenGL/LWJGL is writing your own software renderer and that is not (usually) part of making a game. If you want to make a game I don't think even LWJGL is even a good choice for you, you should probably find a 2D framework for Java and use that.
Oct
4
comment Isometric drawing “Not Tile Stuff” on isometric map?
@TheLima You should make a new question, your problem is different from this question and I'm not sure I understood everything.
Oct
1
comment Is a game view “stack” really a Stack?
@TobiasKienzler Fixed. I didn't know about the quote markup. Thanks :)
Oct
1
revised Is a game view “stack” really a Stack?
Fixed to use quotes
Oct
1
answered Is a game view “stack” really a Stack?
Sep
16
answered Circular Method Calls
Jul
11
comment Entity System creating Components
Of course the vector manages its memory using new, but you can't get dynamic memory without new somewhere
Jul
11
comment Entity System creating Components
You asked for a way to have components aligned in memory to avoid cache misses, if you use a vector you have the elements aligned. You won't use new, just emplace a component. Isn't this what you wanted?
Jul
10
comment Entity System creating Components
If you use C++11 you can just push elements to a vector<Position>. Be sure to implement move operations and delete copy operations.
Jun
29
awarded  Citizen Patrol
Jun
29
answered Why is my collision detection not accurate?
Jun
24
comment How to prevent “underwater sight” in games
Maybe you could check if the character "head" is underwater instead of the camera and don't allow the camera to go underwater unless the character is also underwater