101 reputation
2
bio website people.reed.edu/~swansone
location Pittsburgh
age 25
visits member for 4 years, 3 months
seen Oct 2 at 14:23

College student, computer enthusiast, open source lover.


Jan
17
comment What makes a game look “good”?
I think the consistency is key. As an extreme example, the most perfectly constructed and rendered model would look jarring and silly in a 2D platformer.
Feb
28
comment How are non-repetitive pixel backgrounds created in 2D games? (e.g., Superbrothers: Sword & Sworcery EP)
This article on "The Cicada Principle" is not specifically about games, but about creating seemingly random patterns out of tiles: designfestival.com/… You might find it interesting.
Aug
5
comment In general how often and when should I optimize my code?
This seems so wrong to me. Sure, my '+' may take twice as long each time it's called, but this really only matters in a tight loop. Inside a tight loop, changing a single '+' can do orders of magnitude more than changing a '+' outside the loop. Why think about a tenth of a microsecond, when a millisecond can be saved?
Aug
5
comment How do you prevent inflation in a virtual economy?
@Brandon Is completely right here. The fractional reserve system allows there to be ~10x as much "money" in circulation as there is physical currency.
Aug
4
awarded  Supporter
Aug
4
awarded  Autobiographer