| bio | website | people.reed.edu/~swansone |
|---|---|---|
| location | Minnesota | |
| age | 24 | |
| visits | member for | 2 years, 9 months |
| seen | Apr 9 at 16:01 | |
| stats | profile views | 3 |
College student, computer enthusiast, open source lover.
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Jan 17 |
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What makes a game look “good”? I think the consistency is key. As an extreme example, the most perfectly constructed and rendered model would look jarring and silly in a 2D platformer. |
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Feb 28 |
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How are non-repetitive pixel backgrounds created in 2D games? (e.g., Superbrothers: Sword & Sworcery EP) This article on "The Cicada Principle" is not specifically about games, but about creating seemingly random patterns out of tiles: designfestival.com/… You might find it interesting. |
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Aug 5 |
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In general how often and when should I optimize my code? This seems so wrong to me. Sure, my '+' may take twice as long each time it's called, but this really only matters in a tight loop. Inside a tight loop, changing a single '+' can do orders of magnitude more than changing a '+' outside the loop. Why think about a tenth of a microsecond, when a millisecond can be saved? |
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Aug 5 |
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How do you prevent inflation in a virtual economy? @Brandon Is completely right here. The fractional reserve system allows there to be ~10x as much "money" in circulation as there is physical currency. |
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Aug 4 |
awarded | Supporter |
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Aug 4 |
awarded | Autobiographer |