519 reputation
727
bio website pyratron.com
location United States
age
visits member for 3 years, 3 months
seen 6 hours ago

I'm Cyral, your average learning developer! I program and do graphics design as a hobby, currently taking a computer science class and looking into it as a career. I'm into creating games and applications. Currently I am working on coding some software for my company, Pyratron.

I tend to help out newer people with their questions about and the game framework.

I do some web development and have a basic understanding of HTML, CSS, and PHP, but it is not my focus. I'm currently learning Java and C++, while C# is still my language of choice.

You can follow me on twitter @Cyral33, check out my GitHub profile, where I work on a few projects, or my personal website.

Pyratron


10h
accepted Authentication between client, central server, and player ran server
May
23
comment Authentication between client, central server, and player ran server
I think I understand the process used. I wrote up a flowchart kind of thing: i.pyratron.com/MXkZXU.png Does this information seem correct?
May
22
revised Authentication between client, central server, and player ran server
deleted 2 characters in body
May
20
revised Authentication between client, central server, and player ran server
added 222 characters in body
May
20
asked Authentication between client, central server, and player ran server
May
7
awarded  Notable Question
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27
awarded  Notable Question
Apr
9
awarded  Popular Question
Sep
8
awarded  Revival
Aug
14
revised What is the standard C# / Windows Forms game loop?
The code in it's simplest form causes a crash in all applications I tested it with. Did some research and fixed the low level code from crashing vhost.exe
Aug
13
suggested approved edit on What is the standard C# / Windows Forms game loop?
Aug
13
comment What is the standard C# / Windows Forms game loop?
@JoshPetrie I'm trying to make a small game loop to handle a few animations in my winform, and I noticed that even having nothing within the while loop, runs CPU up to about 20%. Obviously this is because it is looping so fast over nothing, but even with code, it is the same story. The only way to make it go down is to put a Thread.Sleep, and even with 16ms of sleep (60fps), there is still ~10% CPU usage. Is there any way to alleviate some of this further?
Jul
3
answered How to I access “Deny” message from a Lidgren client?
Jul
2
awarded  Curious
Jun
20
awarded  Popular Question
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12
awarded  Notable Question
Apr
21
awarded  Popular Question
Apr
19
revised C# XNA Is key toggled?
deleted 8 characters in body
Apr
11
comment How can I use XNA with Visual Studio Express 2013 for Windows?
I recently found that codeplex project, extremely useful, no more installing VS 2010 after installing 2013 on new machines to install XNA.
Mar
11
awarded  Popular Question