520 reputation
422
bio website zarknorth.com
location United States
age
visits member for 2 years, 1 month
seen 15 hours ago

I'm Cyral, your average (young) dev! I program and do graphics design as a hobby. I'm into creating games, in fact I am making one at the moment and it would be great if you could check it out! Zarknorth.

I tend to help out newer people (Hey I said as a hobby, I'm no professional!) with their questions about and the framework.

I do some web development and have a basic understanding of , , and but it's not what I normally do. I hope to learn and soon.

You can follow me on twitter @Cyral33


Apr
11
comment How can I use XNA with Visual Studio Express 2013 for Windows?
I recently found that codeplex project, extremely useful, no more installing VS 2010 after installing 2013 on new machines to install XNA.
Mar
11
awarded  Popular Question
Feb
28
awarded  Yearling
Jan
18
awarded  Good Question
Nov
3
awarded  Popular Question
Oct
26
comment Grid-Based 2D Lighting Problems
I see you found the solution, but I posted on my method at stackoverflow.com/a/19607149/1218281 if you want to look.
Oct
3
comment Spritebatch draw over drawstring
What is your SpriteSortMode? Try Deferred, It's the fastest and will draw according to the order in the code.
Sep
15
awarded  Announcer
Sep
10
suggested suggested edit on How to optimize SpriteBatch usage?
Sep
8
reviewed No Action Needed Programmatically set brightness of a PointLight
Sep
8
revised Simulating pressure in a grid based liquid simulation
added 19 characters in body
Jul
30
awarded  Popular Question
Jul
26
accepted Simulating pressure in a grid based liquid simulation
Jul
12
comment Simulating pressure in a grid based liquid simulation
I will, just been a bit busy lately.
Jul
11
comment Simulating pressure in a grid based liquid simulation
This is also a good idea, not sure if it would work in all cases but I will consider it.
Jul
10
comment Simulating pressure in a grid based liquid simulation
"herefore when you use your way of normally moving the water blocks and checking whether it can move up, it cant." Yea... It already can't. Thats the problem, I'm not looking for a way to make it stay the same.
Jul
10
comment Simulating pressure in a grid based liquid simulation
@Clockwork-Muse Good point!
Jul
8
comment Simulating pressure in a grid based liquid simulation
Alright, might be a day or so before I get a chance to try this out.
Jul
8
comment Simulating pressure in a grid based liquid simulation
Thanks! Very informative! I'll start working on this soon and accept it if all goes well.
Jul
8
comment Simulating pressure in a grid based liquid simulation
Well It can't hurt