370 reputation
217
bio website zarknorth.com
location United States
age
visits member for 1 year, 3 months
seen 9 hours ago
stats profile views 22

I'm Cyral! I program and do graphics design as a hobby. I'm into creating games, in fact I am making one at the moment and it would be great if you could check it out! Zarknorth.

I tend to help out newer people (Hey I said as a hobby, I'm no professional!) with their questions about and the framework.

I do some web development and have a basic understanding of , , and but it's not what I normally do. I hope to learn and soon.

You can follow me on twitter @Cyral33


11h
awarded  Quorum
1d
awarded  Constituent
1d
asked C# Client to PHP server authentication
Jun
11
awarded  Custodian
Jun
11
reviewed Reject suggested edit on XNA Why is Texture.GetData one dimensional?
Jun
10
awarded  Caucus
Jun
5
awarded  Nice Question
Jun
2
comment How can I acheive a smooth 2D lighting effect?
All done and looking great!
Jun
1
comment How can I acheive a smooth 2D lighting effect?
Yea, I figured it out. I got a completely black screen which made me think I did something wrong, but I just forgot to move my lighting logic to before my lighting rendering.
Jun
1
comment How can I acheive a smooth 2D lighting effect?
Quick question, how can I keep the rendertarget from resetting after I switch render targets. Ex, I draw my tiles, draw my lighting on the lighting target, and go back to my main target, I fill find that whats been drawn so far is gone
Jun
1
awarded  Benefactor
Jun
1
accepted How can I acheive a smooth 2D lighting effect?
Jun
1
comment How can I acheive a smooth 2D lighting effect?
Thanks for taking the time to test it out yourself, this works like a charm! It's the people like you that make the SE community so good :) Enjoy your bounty, Funny thing is I have more rep from upvotes on this question than the bounty amount :P
Jun
1
comment How can I acheive a smooth 2D lighting effect?
Almost got this all worked out, but It fades from black to white, instead of black to transparent. The shader part is what I am confused on, how to write one to dim the original unlit scene to that of the new one.
May
30
revised Rotating sprites
Added additional code and links
May
30
answered Rotating sprites
May
30
awarded  Custodian
May
30
reviewed No Action Needed DirectX11 Gamma Correction
May
30
comment How can I acheive a smooth 2D lighting effect?
I think thats what I tried before but it was still purple, well Ill look into it tomorrow when I have some time to work on this.
May
30
comment How can I acheive a smooth 2D lighting effect?
This seems pretty simple, Ill see what I can do later. I tried something simlar before (I rendered the lightmap over everything else and used a blur shader, but I couldnt make the renderTarget "transparent" it had a purple overlay, but I wanted it to see through to the actuall tile layer)