336 reputation
512
bio website twitter.com/CristolGdm
location Boston, MA
age 29
visits member for 2 years, 1 month
seen 11 hours ago

GM-ing d10, Writing d8, Programming d6. World Champion of Just Dance.


Mar
30
awarded  Good Question
Mar
29
awarded  Commentator
Mar
29
comment Whole map design vs. tiles array design
Waow, that's twice more info than I asked, and pretty much answers all the questions I didn't ask, great, thanks :)
Mar
29
accepted Whole map design vs. tiles array design
Mar
29
comment Whole map design vs. tiles array design
Thanks! I'm working under C#, and am going for a similar (but less talented) version of Final Fantasy 6 (or basically most Square SNES RPG), so floor tiles AND structure tiles (i.e. houses). My biggest concern is that I don't see how to build the 2D array without spending hours checking "there is a grass corner there, then three straight horizontal, then a house corner, then..", with tons of possible mistakes along the way.
Mar
28
asked Whole map design vs. tiles array design
Mar
27
awarded  Enthusiast
Mar
26
revised How can I design good continuous (seamless) tiles?
edited title
Mar
26
comment How can I design good continuous (seamless) tiles?
Ok, I tried (both answer tutorial and comment tutorial) and the results are just A LOT better, and knowing the term "seamless texture" will help in the future, so thanks!
Mar
26
accepted How can I design good continuous (seamless) tiles?
Mar
26
comment How can I design good continuous (seamless) tiles?
Thanks, especially for this last tutorial, it answered a lot of other questions I had :p
Mar
26
awarded  Nice Question
Mar
25
asked How can I design good continuous (seamless) tiles?
Mar
21
comment When should I decide what language and platforms I will use for a project?
Yeah, I searched enough to end up hesitating between 3 platforms: one traditional gaming platform, and two mobile platforms... But as mentioned by another answer, the fact I have only one of these three platforms will be the final decision making point
Mar
21
comment When should I decide what language and platforms I will use for a project?
Didn't take into account the fact that it's better to focus on a device I have... I have only one of the three platforms I was hesitating between, so the choice is done now
Mar
21
accepted When should I decide what language and platforms I will use for a project?
Mar
21
accepted How can I replicate the look and limitations of the Super NES?
Mar
21
comment How can I replicate the look and limitations of the Super NES?
Thanks a lot! It also gave me insight of how to code the background layers priority, which is great :)
Mar
21
comment How can I replicate the look and limitations of the Super NES?
The effect I am going for is more about the game design/feel, maybe not up to the screen aspect :) Like what you get using an emulator for example. But thanks for the idea, it might actually get useful
Mar
21
asked When should I decide what language and platforms I will use for a project?