336 reputation
411
bio website twitter.com/CristolGdm
location Boston, MA
age 28
visits member for 1 year, 3 months
seen Mar 12 at 20:03
stats profile views 53

GM-ing d10, Writing d8, Programming d6. World Champion of Just Dance.


Mar
11
awarded  Notable Question
Feb
27
awarded  Yearling
Sep
13
awarded  Popular Question
Aug
1
awarded  Tumbleweed
Jul
25
asked How to control an actor movement in UDK
Jul
21
awarded  Popular Question
May
2
comment Facial expressions capabilities in various engines
Well the research is about trying to trigger as much as possible a social feeling in a virtual environment, so yup, need it. But lots of good insight, and it seems all engines have some facial capability in the end.. Thanks!
May
2
accepted Facial expressions capabilities in various engines
May
1
suggested suggested edit on Facial expressions capabilities in various engines
May
1
revised Facial expressions capabilities in various engines
added Source Engine to the list
May
1
comment Facial expressions capabilities in various engines
@Roy T. Yep, but the question is: is it possible to add facial expressions in Skyrim or not? I'll add Source to the above list, thanks guys :)
May
1
asked Facial expressions capabilities in various engines
Apr
14
comment Purchasing a TV show adaptation rights, how does it work?
I hesitated a lot before asking this, but some similar questions and the fact it is not mentioned in the "what should I not ask" in the faq, whereas "game industry (careers, trends, technology, etc)" is mentioned decided me. And yes, I figured it was impossible, but a 3M$ crowdfunded game also seemed impossible a few months ago, so... wanted to know how impossible it was :)
Apr
14
accepted Purchasing a TV show adaptation rights, how does it work?
Apr
13
asked Purchasing a TV show adaptation rights, how does it work?
Mar
30
awarded  Good Question
Mar
29
awarded  Commentator
Mar
29
comment Whole map design vs. tiles array design
Waow, that's twice more info than I asked, and pretty much answers all the questions I didn't ask, great, thanks :)
Mar
29
accepted Whole map design vs. tiles array design
Mar
29
comment Whole map design vs. tiles array design
Thanks! I'm working under C#, and am going for a similar (but less talented) version of Final Fantasy 6 (or basically most Square SNES RPG), so floor tiles AND structure tiles (i.e. houses). My biggest concern is that I don't see how to build the 2D array without spending hours checking "there is a grass corner there, then three straight horizontal, then a house corner, then..", with tons of possible mistakes along the way.