| bio | website | twitter.com/CristolGdm |
|---|---|---|
| location | Boston, MA | |
| age | 28 | |
| visits | member for | 1 year, 2 months |
| seen | Mar 12 at 20:03 | |
| stats | profile views | 53 |
GM-ing d10, Writing d8, Programming d6. World Champion of Just Dance.
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Mar 11 |
awarded | Notable Question |
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Feb 27 |
awarded | Yearling |
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Sep 13 |
awarded | Popular Question |
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Aug 1 |
awarded | Tumbleweed |
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Jul 25 |
asked | How to control an actor movement in UDK |
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Jul 21 |
awarded | Popular Question |
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May 2 |
comment |
Facial expressions capabilities in various engines Well the research is about trying to trigger as much as possible a social feeling in a virtual environment, so yup, need it. But lots of good insight, and it seems all engines have some facial capability in the end.. Thanks! |
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May 2 |
accepted | Facial expressions capabilities in various engines |
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May 1 |
suggested | suggested edit on Facial expressions capabilities in various engines |
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May 1 |
revised |
Facial expressions capabilities in various engines added Source Engine to the list |
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May 1 |
comment |
Facial expressions capabilities in various engines @Roy T. Yep, but the question is: is it possible to add facial expressions in Skyrim or not? I'll add Source to the above list, thanks guys :) |
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May 1 |
asked | Facial expressions capabilities in various engines |
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Apr 14 |
comment |
Purchasing a TV show adaptation rights, how does it work? I hesitated a lot before asking this, but some similar questions and the fact it is not mentioned in the "what should I not ask" in the faq, whereas "game industry (careers, trends, technology, etc)" is mentioned decided me. And yes, I figured it was impossible, but a 3M$ crowdfunded game also seemed impossible a few months ago, so... wanted to know how impossible it was :) |
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Apr 14 |
accepted | Purchasing a TV show adaptation rights, how does it work? |
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Apr 13 |
asked | Purchasing a TV show adaptation rights, how does it work? |
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Mar 30 |
awarded | Good Question |
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Mar 29 |
awarded | Commentator |
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Mar 29 |
comment |
Whole map design vs. tiles array design Waow, that's twice more info than I asked, and pretty much answers all the questions I didn't ask, great, thanks :) |
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Mar 29 |
accepted | Whole map design vs. tiles array design |
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Mar 29 |
comment |
Whole map design vs. tiles array design Thanks! I'm working under C#, and am going for a similar (but less talented) version of Final Fantasy 6 (or basically most Square SNES RPG), so floor tiles AND structure tiles (i.e. houses). My biggest concern is that I don't see how to build the 2D array without spending hours checking "there is a grass corner there, then three straight horizontal, then a house corner, then..", with tons of possible mistakes along the way. |

