341 reputation
514
bio website cristolgdm.carbonmade.com
location Boston, MA
age 29
visits member for 2 years, 7 months
seen Sep 15 at 18:35

I like big books and I cannot lie.


Mar
21
comment How can I replicate the look and limitations of the Super NES?
The effect I am going for is more about the game design/feel, maybe not up to the screen aspect :) Like what you get using an emulator for example. But thanks for the idea, it might actually get useful
Mar
21
asked When should I decide what language and platforms I will use for a project?
Mar
21
asked How can I replicate the look and limitations of the Super NES?
Mar
4
awarded  Scholar
Mar
4
accepted Are there games already including detailed psychological/social modeling?
Feb
27
awarded  Student
Feb
27
awarded  Analytical
Feb
27
comment Are there games already including detailed psychological/social modeling?
Actually, I'm talking less about AI than modeling realistic social behavior: the way people in a group tend to be at the same distance from each other, the way eye contact duration varies based on sex and social position, etc. I guess my question was not clear sorry about that (the part about greedy decision making in the Sims was really interesting though)
Feb
27
awarded  Editor
Feb
27
revised Are there games already including detailed psychological/social modeling?
added an example
Feb
27
comment Are there games already including detailed psychological/social modeling?
Yes I do, and i'm surprised myself I didn't even think about it; I was probably too focused on the kind of games I like, common mistakes. However, I couldn't find details about what kind of model they used, or even if they used one at all, or just use the basic "everyone talk to everyone, and all dialogs look the same"
Feb
27
awarded  Supporter
Feb
27
asked Are there games already including detailed psychological/social modeling?
Feb
27
awarded  Autobiographer