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visits member for 4 years, 2 months
seen Sep 26 at 16:17

Sep
30
awarded  Explainer
Sep
12
comment control animation using animator control class
Then you need an event that goes from walk to idle. Or manually call anim.CrossFade("Idle").
Sep
10
comment control animation using animator control class
In the above state machine, is the "ideal" event the event that goes between the "Idle" and "jump_pose" states?
Sep
1
revised Rotating a GUI.Label relatively
added 5 characters in body
Aug
31
answered Rotating a GUI.Label relatively
Aug
8
revised Why does the text of my label objects overlap?
added 7 characters in body
Aug
8
answered Why does the text of my label objects overlap?
Aug
4
awarded  Yearling
Jul
25
answered Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?
Jul
2
awarded  Curious
Jul
1
comment How to calculate whether a cuboids face edge is infront of or behind another for sorting
Could you use the x value of b2 (projection space) to determine if it is left or right of a2? I'm guessing the answer is no, so I think there is something about this question I've not understood.
Jun
6
awarded  Favorite Question
Jun
4
comment what's wrong with my lookAt and move forward code?
You could store the normalized directionToMouse instead of the angle to achieve the same thing.
Jun
4
revised what's wrong with my lookAt and move forward code?
Now using the direction to the mouse.
Jun
4
comment what's wrong with my lookAt and move forward code?
You're right sorry, I meant mousePosition - I'll update.
Jun
4
answered what's wrong with my lookAt and move forward code?
Jun
2
revised What are the reasons for MMOs to have level caps?
added 3 characters in body
Jun
2
revised What are the reasons for MMOs to have level caps?
added 34 characters in body
Jun
2
answered What are the reasons for MMOs to have level caps?
May
29
comment Empty Synchronized method in game loop
It's all about the synchronized keyword on waitDrawingComplete and the synchronized(this) in onDrawFrame. That's what ties them together, neither one can enter those synchronized parts of code until the other thread/s have exited the synchronized parts of code.