| bio | website | |
|---|---|---|
| location | United Kingdom | |
| age | ||
| visits | member for | 2 years, 9 months |
| seen | 4 hours ago | |
| stats | profile views | 148 |
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May 16 |
awarded | Nice Answer |
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Apr 4 |
awarded | Notable Question |
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Apr 1 |
awarded | Popular Question |
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Feb 13 |
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What's the best way of translating a 2D vector into the closest 8-way compass direction? Would this actually give the closest direction? It seems a vector of (0.00001,100) would give you north east. edit: you beat me to it izb. |
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Jan 25 |
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OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call Actually, ignore my last comment. That is what you would want to happen if you're making degenerate triangles between the rows, so the problem is elsewhere. I'll take another look later. |
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Jan 25 |
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OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call @PeeS I think there are still some off by one errors. For example rIndices.push_back(r*iCols); is going to have the same index as rIndices.push_back(r*iCols+c); when c is 0. |
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Jan 25 |
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OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call Try changing the rIndices.push_back(iCols); to rIndices.push_back((r + 1) * iCols + iCols)); I was just ignoring the first part of that line so it was easier to work out the last vertex addressed. |
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Jan 25 |
answered | OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call |
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Jan 22 |
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cocos2d-x v2.1 CCSpeed, CCRepeatForever, and CCAnimation jerky at high speed How are you testing your code? I noticed significant differences testing cocos2dx animations in the iOS simulator versus on a mobile device (mobile device ran them properly) (only applies if you are doing mobile not desktop development). |
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Jan 15 |
awarded | Popular Question |
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Dec 28 |
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Should developers make their games easier with new versions? Massive multiplayer online games - games many players connecting to the same world. |
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Dec 26 |
answered | Should developers make their games easier with new versions? |
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Nov 10 |
awarded | Nice Question |
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Sep 21 |
awarded | Custodian |
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Sep 15 |
awarded | Notable Question |
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Aug 30 |
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C++ unmanaged inside winform So it's an entirely different process - that could be causing the issue. Perhaps it would work if the C++ app was a dll called from the C# app? I'll see if I can find any more info about this. |
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Aug 30 |
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C++ unmanaged inside winform Right, but how does the code in your question connect to it? What are you passing to Init? |
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Aug 30 |
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C++ unmanaged inside winform Where is the window variable coming from in that snippet? |
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Aug 30 |
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Help with this optimization "I need to change the size of the target bitmap..." It sounds you already know what you need to do, so what exactly is the problem? |
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Aug 30 |
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C++ unmanaged inside winform Can you show your actual D3D10CreateDeviceAndSwapChain/CreateDevice call? |