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Aug
4
awarded  Yearling
May
4
awarded  Nice Question
Apr
22
answered Unity: Editing a DontDestroyOnLoad object in another scene
Feb
9
comment Camera bounds grow along with the game scene editor in Unity
Resizing the game preview window should not have any effect on build output. Did you actually check it on the Galaxy S5?
Feb
9
comment Unity 4.6 New GUI Issue with GIT
Did you add the meta files to your git repo?
Jan
6
awarded  Notable Question
Oct
28
awarded  Good Answer
Sep
30
awarded  Explainer
Sep
12
comment Control animation using animator control class
Then you need an event that goes from walk to idle. Or manually call anim.CrossFade("Idle").
Sep
10
comment Control animation using animator control class
In the above state machine, is the "ideal" event the event that goes between the "Idle" and "jump_pose" states?
Sep
1
revised Rotating a GUI.Label relatively
added 5 characters in body
Aug
31
answered Rotating a GUI.Label relatively
Aug
8
revised Why does the text of my label objects overlap?
added 7 characters in body
Aug
8
answered Why does the text of my label objects overlap?
Aug
4
awarded  Yearling
Jul
25
answered Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?
Jul
2
awarded  Curious
Jul
1
comment How to calculate whether a cuboids face edge is infront of or behind another for sorting
Could you use the x value of b2 (projection space) to determine if it is left or right of a2? I'm guessing the answer is no, so I think there is something about this question I've not understood.
Jun
6
awarded  Favorite Question
Jun
4
comment what's wrong with my lookAt and move forward code?
You could store the normalized directionToMouse instead of the angle to achieve the same thing.