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Mar
13
awarded  Notable Question
Nov
13
comment How to implement an experience system?
@Krythic I updated the link.
Nov
13
revised How to implement an experience system?
added 46 characters in body
Aug
4
awarded  Yearling
May
4
awarded  Nice Question
Apr
22
answered Unity: Editing a DontDestroyOnLoad object in another scene
Feb
9
comment Camera bounds grow along with the game scene editor in Unity
Resizing the game preview window should not have any effect on build output. Did you actually check it on the Galaxy S5?
Feb
9
comment Unity 4.6 New GUI Issue with GIT
Did you add the meta files to your git repo?
Jan
6
awarded  Notable Question
Oct
28
awarded  Good Answer
Sep
30
awarded  Explainer
Sep
12
comment Control animation using animator control class
Then you need an event that goes from walk to idle. Or manually call anim.CrossFade("Idle").
Sep
10
comment Control animation using animator control class
In the above state machine, is the "ideal" event the event that goes between the "Idle" and "jump_pose" states?
Sep
1
revised Rotating a GUI.Label relatively
added 5 characters in body
Aug
31
answered Rotating a GUI.Label relatively
Aug
8
revised Why does the text of my label objects overlap?
added 7 characters in body
Aug
8
answered Why does the text of my label objects overlap?
Aug
4
awarded  Yearling
Jul
25
answered Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?
Jul
2
awarded  Curious