| bio | website | |
|---|---|---|
| location | Austria | |
| age | ||
| visits | member for | 1 year, 3 months |
| seen | 13 hours ago | |
| stats | profile views | 61 |
I dwell in caves.
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Nov 2 |
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How important is Programming for a Level Designer? I'd say you can be pretty good as a level designer without any programming experience. The catch is, I think most game development companies hire designers with some programming background... |
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Nov 2 |
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Why does my model render differently than its preview? I think he uses the same projection in-game that 3DS Max uses. Unity looks Orthographic. But lighting (well, the lack of) is the main issue here. |
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Nov 2 |
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Passing elapsed time to the update function from the game loop @MarcoMartinelli I also recommended the currentTimeMillis(), but then deleted my comment because of this: stackoverflow.com/questions/1770010/… |
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Nov 2 |
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Passing elapsed time to the update function from the game loop Are you sure that this code is printing the message every 3 seconds? Because I think this would keep printing the message 33 times per second, almost forever. Initialize the lastUpdateTime to getCurrentTime() instead of 0. |
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Nov 2 |
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Passing elapsed time to the update function from the game loop Also, this: elapsedTime = getCurrentTime() - lastUpdateTime; is going to produce something extreme in the first loop. Also, are the update() method, the 'time' variable, and the gameLoop() methods in the same class? Also, what are the values of SKIP_STEPS and MAX_FRAMESKIP? |
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Nov 1 |
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What are good ways to find collaborators for a coding weekend? @MarkusvonBroady Yeah, but that takes away most of the fun ("a room full of beer and fast food"). |
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Nov 1 |
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What are good ways to find collaborators for a coding weekend? +1 even though this question is off-topic, because I'm also interested in something like this. If you live in a small town, it can be really hard to find the like-minden people online. |
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Oct 31 |
answered | In a Tower defense game, how to do buffs/debuffs |
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Oct 31 |
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Drag Gestures - fractional delta values Okay, I wouldn't bother with the float / int conversion either. What could be important though, is the difference between "pretty much similar" and "the same". Is it possible, that the emulator has different settings? |
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Oct 31 |
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Drag Gestures - fractional delta values What have you changed in the code? If the fractional values bother you, you can convert them to some integer type. |
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Oct 25 |
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Rotating multiple points at once in 2D Just to clear up things after the "no Z-axis in 2D" debate, here's an MSDN article: msdn.microsoft.com/en-us/library/… Please notice that in this article, the RotatePoints method calls the Matrix.CreateRotationZ method. The description of said method is: "Creates a matrix that can be used to rotate a set of vertices around the z-axis. " |
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Oct 25 |
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Rotating multiple points at once in 2D let us continue this discussion in chat |
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Oct 25 |
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Rotating multiple points at once in 2D By the way, we usually rotate about the Z axis in 2D. |
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Oct 25 |
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Rotating multiple points at once in 2D @MartinSojka I think it would change just the X coordinate of the point. I might be wrong though, but I'm pretty sure it's a valid phrasing to say "rotate around the Y axis" in 2D. |
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Oct 25 |
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Rotating multiple points at once in 2D @MartinSojka You have to specify the rotation axis in 2D as well. For example: Matrix worldMatrix = Matrix.CreateRotationY(angle); |
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Oct 25 |
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How to make my simple round sprite look right in XNA +1 For posting an actual solution, not just saying that my idea is absolutely wrong :-) |
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Oct 25 |
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What is the logic behind dialog trees? +1 For a very detailed answer. This might come in handy for me later. |
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Oct 25 |
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How to make my simple round sprite look right in XNA You can upload the pictures to a site like Photobucket, then post the URLs in your question. |
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Oct 24 |
answered | Data model for unlockable card collection |
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Oct 11 |
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XNA 2D Rotated Rectangle Collision Response @KyleUithoven Okay, I just assumed this was your problem.("However, I am starting to use faster objects in my game now and there is the issue of the two object overlapping during collision due to their higher velocities.") |