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visits member for 2 years, 1 month
seen Apr 17 at 13:53

I dwell in caves.


Nov
2
reviewed Reviewed Keeping Android Screen bright during Game
Nov
2
reviewed Reviewed Adding a short delay between bullets
Nov
2
comment Adding a short delay between bullets
-1 Sorry but this won't solve any of the problems described. Maybe you should elaborate on why are you checking the Y coordinate of the last item in the array. And why against 550?
Nov
2
awarded  Custodian
Nov
2
reviewed Reviewed What programming languages are sufficient for web browser game development?
Nov
2
reviewed Reviewed which platform to choose for designing a game
Nov
2
reviewed Reviewed Is it safe to run multiple XNA ContentManager instances on multiple threads?
Nov
2
comment What are the disadvantages of client-side prediction?
There was actually some talk about this not so long ago here: gamedev.stackexchange.com/questions/31288/…
Nov
2
answered Where to implement storable items
Nov
2
comment How important is Programming for a Level Designer?
I'd say you can be pretty good as a level designer without any programming experience. The catch is, I think most game development companies hire designers with some programming background...
Nov
2
comment Why does my model render differently than its preview?
I think he uses the same projection in-game that 3DS Max uses. Unity looks Orthographic. But lighting (well, the lack of) is the main issue here.
Nov
2
comment Passing elapsed time to the update function from the game loop
@MarcoMartinelli I also recommended the currentTimeMillis(), but then deleted my comment because of this: stackoverflow.com/questions/1770010/…
Nov
2
comment Passing elapsed time to the update function from the game loop
Are you sure that this code is printing the message every 3 seconds? Because I think this would keep printing the message 33 times per second, almost forever. Initialize the lastUpdateTime to getCurrentTime() instead of 0.
Nov
2
comment Passing elapsed time to the update function from the game loop
Also, this: elapsedTime = getCurrentTime() - lastUpdateTime; is going to produce something extreme in the first loop. Also, are the update() method, the 'time' variable, and the gameLoop() methods in the same class? Also, what are the values of SKIP_STEPS and MAX_FRAMESKIP?
Nov
1
comment What are good ways to find collaborators for a coding weekend?
@MarkusvonBroady Yeah, but that takes away most of the fun ("a room full of beer and fast food").
Nov
1
comment What are good ways to find collaborators for a coding weekend?
+1 even though this question is off-topic, because I'm also interested in something like this. If you live in a small town, it can be really hard to find the like-minden people online.
Oct
31
answered In a Tower defense game, how to do buffs/debuffs
Oct
31
comment Drag Gestures - fractional delta values
Okay, I wouldn't bother with the float / int conversion either. What could be important though, is the difference between "pretty much similar" and "the same". Is it possible, that the emulator has different settings?
Oct
31
comment Drag Gestures - fractional delta values
What have you changed in the code? If the fractional values bother you, you can convert them to some integer type.
Oct
25
comment Rotating multiple points at once in 2D
Just to clear up things after the "no Z-axis in 2D" debate, here's an MSDN article: msdn.microsoft.com/en-us/library/… Please notice that in this article, the RotatePoints method calls the Matrix.CreateRotationZ method. The description of said method is: "Creates a matrix that can be used to rotate a set of vertices around the z-axis. "