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Nov
2
comment Load order in XNA?
I think the different Components and their LoadContent() methods should be designed so, that they don't depend on each other or the order you call them. Maybe you can edit your answer with an example where (you think) you need to play around with the load order.
Nov
2
comment Where to implement storable items
@Thomas Thanks, I'm glad you like the answer. It's incomplete, of course, since such a system can get very complicated very soon. In my browser-based MMO which I made for my MSc project, I had 30+ tables, half of which were part of the trade / storage / inventory system. I didn't normalize the trade goods back then - and this caused some issues when I wanted to add properties. I'm still not sure if adding new columns ("properties") to a table in a live system is OK... That's why I show a normalized solution here.
Nov
2
reviewed Reviewed Keeping Android Screen bright during Game
Nov
2
reviewed Reviewed Adding a short delay between bullets
Nov
2
comment Adding a short delay between bullets
-1 Sorry but this won't solve any of the problems described. Maybe you should elaborate on why are you checking the Y coordinate of the last item in the array. And why against 550?
Nov
2
awarded  Custodian
Nov
2
reviewed Reviewed What programming languages are sufficient for web browser game development?
Nov
2
reviewed Reviewed which platform to choose for designing a game
Nov
2
reviewed Reviewed Is it safe to run multiple XNA ContentManager instances on multiple threads?
Nov
2
comment What are the disadvantages of client-side prediction?
There was actually some talk about this not so long ago here: gamedev.stackexchange.com/questions/31288/…
Nov
2
answered Where to implement storable items
Nov
2
comment How important is Programming for a Level Designer?
I'd say you can be pretty good as a level designer without any programming experience. The catch is, I think most game development companies hire designers with some programming background...
Nov
2
comment Why does my model render differently than its preview?
I think he uses the same projection in-game that 3DS Max uses. Unity looks Orthographic. But lighting (well, the lack of) is the main issue here.
Nov
2
comment Passing elapsed time to the update function from the game loop
@MarcoMartinelli I also recommended the currentTimeMillis(), but then deleted my comment because of this: stackoverflow.com/questions/1770010/…
Nov
2
comment Passing elapsed time to the update function from the game loop
Are you sure that this code is printing the message every 3 seconds? Because I think this would keep printing the message 33 times per second, almost forever. Initialize the lastUpdateTime to getCurrentTime() instead of 0.
Nov
2
comment Passing elapsed time to the update function from the game loop
Also, this: elapsedTime = getCurrentTime() - lastUpdateTime; is going to produce something extreme in the first loop. Also, are the update() method, the 'time' variable, and the gameLoop() methods in the same class? Also, what are the values of SKIP_STEPS and MAX_FRAMESKIP?
Nov
1
comment What are good ways to find collaborators for a coding weekend?
@MarkusvonBroady Yeah, but that takes away most of the fun ("a room full of beer and fast food").
Nov
1
comment What are good ways to find collaborators for a coding weekend?
+1 even though this question is off-topic, because I'm also interested in something like this. If you live in a small town, it can be really hard to find the like-minden people online.
Oct
31
answered In a Tower defense game, how to do buffs/debuffs
Oct
31
comment Drag Gestures - fractional delta values
Okay, I wouldn't bother with the float / int conversion either. What could be important though, is the difference between "pretty much similar" and "the same". Is it possible, that the emulator has different settings?