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seen Feb 2 '13 at 0:34

Feb
24
awarded  Yearling
Sep
16
comment Negamax implementation doesn't appear to work with tic-tac-toe
Assuming I understand your approach, what do you get if you print out all the negamax scores for each available move? Does (0,1) show the best score? Which move should the algorithm make first? What score does it get? Sharing your debug output would be useful.
Sep
16
comment Negamax implementation doesn't appear to work with tic-tac-toe
What happens after your code reads the last '_' in a row? I would expect a carriage return/line feed test in there. Just by looking, I would expect it to mess up your board array. Not necessarily related to your question, but still possibly a problem.
Sep
16
comment Negamax implementation doesn't appear to work with tic-tac-toe
Code comments would really help those who would like to help you without first learning the negamax algorithm and running your code locally.
Apr
13
comment How do I change a LÖVE2D game executable's icon?
It looks like that's the way it's done.
Feb
27
awarded  Editor
Feb
27
revised Managing Shaders and Objects in DirectX 11
Added more detail, fixed a couple typos.
Feb
27
answered Managing Shaders and Objects in DirectX 11
Feb
27
awarded  Analytical
Feb
26
awarded  Supporter
Feb
26
answered C++ and SDL resource management for 2D game
Feb
26
answered SDL, SFML, OpenGL, or just move to Java
Feb
25
answered 3D Procedural Planet Generation - Resource
Feb
24
awarded  Teacher
Feb
24
answered Linking nodes algoritm for Visual Design
Feb
24
answered Enabling multisampling in Irrlicht?
Feb
24
suggested suggested edit on Enabling multisampling in Irrlicht?