1,794 reputation
714
bio website
location New York, NY
age 28
visits member for 3 years, 9 months
seen Feb 21 at 17:20

Aug
24
answered Questions about rendering access in UDK
Jul
22
awarded  Beta
Jul
22
comment What makes aiming in a console first person shooter feel good?
I want to answer this so badly; but, I'm under NDA!!!!! Load up MW2 on 360, split screen, move only your right stick over a target, observe what happens. Then, move only your left stick and strafe from side-to-side, observe what happens.
Jul
22
comment Entity communication: Message queue vs Publish/Subscribe vs Signal/Slots
This is seriously how commercial game engines do it. He's not joking. Target.NotifyTakeDamage( DamageType, DamageAmount, DamageDealer, etc. ) is usually how it goes.
Jul
21
answered Real-time Debugging Techniques
Jul
16
answered Is the XNA framework appropriate for server side programming?
Jul
15
answered How to go about getting hired by a game company
Jul
15
answered What are the most commonly used programming languages?
Jul
14
awarded  Teacher
Jul
14
answered What are the most popular software development methodologies used by game studios?
Jul
14
awarded  Supporter
Jul
14
comment What scripting language should I choose for my game?
JavaScript does have traction. Unity uses it. So does Wolfire Games for their engine.
Jul
14
answered How can I produce heatmaps based off of player reported data?
Jan
4
comment Unreal Engine 3 vs id Tech 3 vs Unity
I wish we could post credentials so that words like "uneducated" couldn't be used. I'm a professional Unreal programmer. You'll note, we're talking about the UDK, not the full Unreal source code. Please read everything before commenting. The UDK gives only script access, as such it's difficult to do any major changes to the engine. Additionally, Hail to the Chimp is not a triple-A title. I don't understand the need to ignore the OP's needs. Re-read his desires. He doesn't want to code in C++, that removes ID tech from the race, UnrealScript is similar to C++/Java... Unity it is!
Dec
18
comment Unreal Engine 3 vs id Tech 3 vs Unity
Seriously? You get a world editor. You don't have a materials editor, particle editor, physics editor, animset editor, animtree editor, or any of the various tools that make UnrealEd the industry standard and most licensed engine in the world. Plenty of wonderful games have shipped with id tech as their backbone. Guess what? They heavily modified the engine and build custom tools. It doesn't even use skeletal animation from the get-go! Unity3D? No triple-A title has been shipped with Unity. It does not support Xenon or PS3; so, you won't see any shipped on it. Happy?
Dec
15
comment Unreal Engine 3 vs id Tech 3 vs Unity
It would probably take far more effort to utilize Ogre3D for your project. As you're looking for a rapid solution, I'd say stay away from it. If you want to expand out and build your own engine, go for it! It's very well maintained and a joy to work with! I just can't wait until it's ported to 360 and PS3!
Dec
15
answered Unreal Engine 3 vs id Tech 3 vs Unity